I am using the current version of AGS and .ogg files. I notice the music stuttering on change of rooms. Any suggestions?
Games that run at higher resolutions, and which use the "fade in/out" room transition, can sometimes suffer from stuttering audio.
If you are using the fade transition, try switching it to "instant" and see if you notice a difference. Or, if you're running the game full-screen, try setting it to run in a window.
Or it could be a performance issue.
I was using the fade transition. I switched it to "instant" and it seemed to help the music but made the sound effects worse. Like when opening a door (which is a switch of a room) I have a sound effect of the door closing and now it drags for like three times.
I changed the sound file to a .wav instead of .ogg and it is 90% better. Just every so often I hear a drag.
I had this problem too.
I have a feeling it might be due to the buffer size of lower spec soundcards (especially ones on laptops)
This is really an engine issue though I think.
mp3 should be better I would think?? if it is the sound card. But that is just a guess.
if it is a performance problem and
you are using an old laptop it could be the graphics ( such as lots of animations).
Yes I also experience this problem quite a bit with my new laptop anytime a room changes.
Yes, most of the time it's a performance issue, rather than any specific failing of AGS.
AGS does seem to handle WAV files better, and converting sound files to a lower quality (eg. 22hz instead of 44hz, mono instead of stereo, 16-bit instead of 32-bit) can ease performance burdens.
Well, I am using a laptop. I guess that's the problem.