Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: bx83 on Tue 03/08/2021 03:22:39

Title: AudioClip not playing, despite being the only clip of a type
Post by: bx83 on Tue 03/08/2021 03:22:39
I have a clip (aCameraSnap, of the ExtraSounds category) which was fading out/silencing all other clips in a room -- which were also ExtraSounds, hence the error.

I made a category called Special, with only this clip listed in it, and given infinite sound clips to the Special channel. Now, it *doesn't* play, while all the other sounds keep playing as usual -- but *only in this room where the original error above was happening*

What's going on? Is it solvable?
Title: Re: AudioClip not playing, despite being the only clip of a type
Post by: Cassiebsg on Mon 09/08/2021 21:23:28
How many channels are you using for each type?

Remember that there are only in total 8 channels (think this hasn't changed yet).
1 is reserved for Speech
Assuming you have 1 for music and 1 for ambient, that leaves 5 for sound.
How many do you have for  ExtraSounds?
Leaving Special at 0 means it'll use whatever is not in use. Try setting it to 1 and see it if that helps