Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: YotamElal on Sat 07/05/2005 15:03:25

Title: autonumber speechfiles
Post by: YotamElal on Sat 07/05/2005 15:03:25

* The autonumber doesn't give me inventory script.

* and It gives me different numbers with doubles.

How can I autonumber my speech files properly?

maybe I should use ags2.7 instead of 2.62
Title: Re: autonumber speechfiles
Post by: Pumaman on Sun 08/05/2005 10:06:53
Quote* The autonumber doesn't give me inventory script

Can you clarfiy what you mean? I don't understand the problem.

Quote* and It gives me different numbers with doubles.

This is deliberate, because there might be two different lines where the character says the same words, but in a different tone of voice.
Title: Re: autonumber speechfiles
Post by: YotamElal on Sun 08/05/2005 16:55:27

1) when the player looks at an item the character says what the item is.
All those scripts (look at inv scripts) aren't in the speechtxt file.

2)what should I do, change it back manualy or double the speech files or..
and how to do it in the easiest way. (my character does not say the same sentance in different tones)

3)does AGS 2.7 have any updates to do with the autonumbering?
Title: Re: autonumber speechfiles
Post by: strazer on Sun 08/05/2005 19:38:05
How do you display the speech (which command)?

3)

Quote
* Auto-number speech lines now does DisplayAt and DisplayThought.
* Added an option to Auto-number Speech Lines to number Display() lines for the narrator.
* Auto-number speech lines now tells you which room the error was in, if there is a compile error when re-compiling.
Title: Re: autonumber speechfiles
Post by: YotamElal on Mon 09/05/2005 05:22:45
DisplaySpeech & DisplaySpeechBackground
no display() or displayAt() or displayThought.