Unaffected Waiting

Started by ZZjZmoz, Wed 19/11/2003 21:08:43

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ZZjZmoz

I want to be able to not have to wait to wait. In other words, how do I make something pause before running the next line of script, but only affect that local script AKA I want to be able to move while another character is in wait mode. how do I do this?

Example:
A crazy dude wants to kill me. He runs an animation of cocking his gun, and that takes 5 sec. of wait time. In this time, you have to run offscreen. I can't do this because wait waits for wait to stop waiting (repeat THAT 50 times). How can I get this to wait right?

Thanks 4 help.

Released Late August 2007

quintaros (at work)

Don't use a wait command for the guy cocking his gun.

Use a timer.  I don't know the proper commands off-hand but bascially you set a timer for how long the gun cocking action should take and when the timer expires the character will shoot the player if the character has not gone off screen.  Look up timers in the manual

ZZjZmoz


Released Late August 2007

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