Hey. I am new here and i wanted to say hi 8), as well as ask a question about backround size:
How big should I make my backround size in pixels. I used to do AGAST where the standard, full screen saize was 800x600 pixels, but something tells me that it's different here at AGS.
Any reply will be considered.
Thank you for your time
Depends on which resolution you want to use.
When start creating a game you must decide first at what res your game is going to run on.
Valid resolutions are:
320*200, 640*400
320*240, 640*480
400*300, 800*600
Note how I typed these resolutions in 3 lines because in AGS, 320*200 is basically the same as 640*400, 320*240 is basically the same as 640*480, 400*300 is basically the same as 800*600.
The reason was that at say, 640*400, you can use graphics of this high res, but for compatibility and speed issues, the actual in game (effect) resolution is 320*200, so say, you can only place sprites in 2 screen-pixel increment in a hi-res game, etc.
Of course you can draw bgs larger then the choosen res, then teh room would automatically becames a scrolling one.
Welcome to AGS!
Have you started the editor yet?? ;)
There's a listing there when you start your first game that asks what resolution you want to use, then just make sure you use that size for your Backgrounds!
Me personally, I'm 320x240 all the way. But that's just me!
again, welcome.
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