Hi,
I added a "hunger" level bar using Gui's and it's updated each loop in repeatedly_execute function. I followed Gurok tutorial: https://www.adventuregamestudio.co.uk/forums/index.php?topic=54827.0 (https://www.adventuregamestudio.co.uk/forums/index.php?topic=54827.0)
When the hunger level reaches a specific value I want my character to change its idle view, so I'm using SetIdleView function inside the repeatedly_execute function as well.
function repeatedly_execute()
{
if(hungerLevel== 408)
{
cPedro.SetIdleView(71, 0);
}
}
The bar level is working perfectly, but not the idle view.
The idle view is only changing when I set a delay of 0. It changes to the first frame of the view but doesn't animate. And when I set a different delay it doesn't even change the view at all.
Now, I tested the idle view animation by itself and is working fine when I set it in the character's properties. But is not working in the script above.
I also tested the script using other views that have been animating fine in other scenarios and this didn't help either.
I have no clue how to proceed and make it work. Please help!! :-D
If hungerLevel stays at 408 your script runs every game loop, so the idleview will reset again and again.
Try this:
function repeatedly_execute()
{
if (hungerLevel == 408 && cPedro.IdleView != 71)
{
cPedro.SetIdleView(71, 0);
}
}
Thanks Matti! :grin:
Instead of cPedro.IdleView != 71 I used cPedro.View != 71 and worked perfect. I struggle with debugging.
Have a lovely day/night!
Just out of curiosity, what happened when you used cPedro.IdleView != 71?
Hi Khris,
it was not animating nor walking, like stuck updating the idle view.
But that was also my mistake. I had an useless command just below that make it do that.
Then, it worked exactly as Matti suggested.
Cheers