Was just double-checking the system limitations in AGS and I saw the '3000 dialog-script messages' - I was confused because I couldn't find the term elsewhere in the helpfile. Is this a redundant term from around AGS 2.0+ when you manually entered messages into the game and then called them from the script instead of just writing Strings?
To clarify I'm working on a game with a lot of dialogue and so was wondering if this could be a factor.
I believe (though I could be wrong :P) that that limit is talking about calls to dialog_request via run-script. Recent versions of AGS allow you to use normal scripting directly within dialog scripts by preceding the line with a space, so the function is IMO essentially deprecated (although it's still perfectly valid there's no benefit to using it anymore).
The dialog-request would have been my second guess, but I could have sworn that had a much lower limit. So are we fairly sure that it refers to one of the redundant features of AGS?
I'm really glad you can just embed the code in dialogs now. I don't know how people made decent games before you could... (Then I am late coming to the party..)