Me and a friend are making a Legend of Zelda clone with AGS, and I was wondering how to script a basic swordfight with a basic enemy. It would be like the Link to the Past enemies, no complex moves, if you touch them you get hurt, etc. It would make the game _a lot_ more interesting if he had a sword. Thanks to whoever!
I don't think that AGS is good for that kind of game. I suggest you www.gamemaker.nl, as it does 2d games in general (although AGS is better at some points when it comes to adventure games)
Oh. Thanks.
i worked out (im sure it's been done before of course) a very straight forward bog standard battle system just using the score to guage the out come
http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=9088 (http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=9088)
have a read and see if it fits the bill at all
ive been using it a lot and it seems very reliable and very random in the out come..(no real skill involved of course but it could be added with a little imagination i think?)
OpenZelda (http://openzelda.sourceforge.net/) is another option. ;D