Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Candle on Tue 23/11/2004 23:47:45

Title: best way to inport sprites ?
Post by: Candle on Tue 23/11/2004 23:47:45
They look good till I load them then I get all the dots around them ?
(http://img121.exs.cx/img121/1866/shit.th.png) (http://img121.exs.cx/my.php?loc=img121&image=shit.png)
See what I maen .
(http://img29.exs.cx/img29/5849/front2_talking.th.jpg) (http://img29.exs.cx/my.php?loc=img29&image=front2_talking.jpg)
Title: Re: best way to inport sprites ?
Post by: Evil on Tue 23/11/2004 23:50:52
Saving them as jpgs will give them a bit of static, or the random dots. The lines around the body are from not setting transparencys for the spirtes.

This really does belong in the beginners tech forum.
Title: Re: best way to inport sprites ?
Post by: Candle on Tue 23/11/2004 23:53:58
It does it with png's too ?
Title: Re: best way to inport sprites ?
Post by: Evil on Tue 23/11/2004 23:56:55
It might if you set the size level low enough. If you set a transparency it shouldnt be a problem at all however.
Title: Re: best way to inport sprites ?
Post by: Candle on Tue 23/11/2004 23:57:43
Ok thanks .
Title: Re: best way to inport sprites ?
Post by: Candle on Wed 24/11/2004 00:02:23
Can someone try to make a char with these I would like to see how it turns out ?
http://12.22.230.41/MicroTech/Hosted/Game/resize.zip
Title: Re: best way to inport sprites ?
Post by: Candle on Wed 24/11/2004 02:39:45
I found that bmp work the best ..
Title: Re: best way to inport sprites ?
Post by: MrColossal on Wed 24/11/2004 04:39:27
Do not post one after the other after the other, edit your previous post. Thank you.
Title: Re: best way to inport sprites ?
Post by: Totoro on Wed 24/11/2004 13:31:19
When rendering in Poser, set "Pixe Samples" to "1" to avoid antia-aliassing, or use PNGs and import them into a 32-bit game to use the anti-alias within the alpha channel.
Title: Re: best way to inport sprites ?
Post by: Candle on Wed 24/11/2004 14:17:09
Quote from: MrColossal on Wed 24/11/2004 04:39:27
Do not post one after the other after the other, edit your previous post. Thank you.
OK :)