Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Fri 09/07/2004 16:42:49

Title: blue screen
Post by: on Fri 09/07/2004 16:42:49
hello. being new to this forum, i hope i have understood the rules of conduct herein.

one question. after having followed the tutorial, i have made my little monkey walk across the screen in my first testrun of my first room ever. but why does my screen start out covered in blue? my cursor erases the blue away, but nevertheless...what can be happening? I really think i've followed the tutorial to the letter!
Title: Re: blue screen
Post by: Barbarian on Fri 09/07/2004 17:23:26
Not quite sure what you mean, but, it sound like it could be that you computer's graphic's card has trouble displaying the resolution mode you selected (if you selected 320 X 200, perhaps trying it in 640 X 400 mode, or vice-versa.  If that still doesn't fix it, try slecting the "Force alternative letterbox resolution" option). Try selecting a different resolution mode, and/or perhaps change some other game's start-up settings.
Title: Re: blue screen
Post by: strazer on Fri 09/07/2004 19:57:46
I've found two other threads describing the same problem. The issue was never resolved though, because the users haven't reported back:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=11843
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=11171

Could you please answer the questions asked in the other threads here?
Title: Re: blue screen
Post by: on Fri 09/07/2004 21:30:53
not quite sure why or how, but...no more blue screen. Just toying around. Seems probable that the display setting was "off" somehow. first run was 320x200, now 640x400!

Title: Re: blue screen
Post by: spud on Sat 10/07/2004 20:44:15
I had this happen just now by accident when i imported a
16 bit background in i had forgot to change the colour depth to 16 bit so it was on the default 256 colours.
I got a message saying that the image was 16 bit and my game was 256 colours and that the room would be unusable. I tested it and and i got the blue screen. i then went back and changed the colour depth to 16bit and it was fine.

Maybe it has something to do with the colour depth
hope this helped
Title: Re: blue screen
Post by: Scorpiorus on Sun 11/07/2004 13:19:50
Yeah, as spud says, HiColor backgrounds can't be used in a 256-colour (paletted) game. And by default a new game is set to the 256-color graph mode so make sure you changed it to HiColour(16bit) or TrueColour(32bit). Failure to do so may also slow the game down a lot.