Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: jamesreg on Wed 14/04/2010 14:38:56

Title: Border around text when using displayat
Post by: jamesreg on Wed 14/04/2010 14:38:56
Ok I already have one game just about completed I used DisplayAt to display my text where I wanted it on the screen when doing dialogs.
this worked fine whole game.

Now I just created a default game and started a new game with it.

I am trying to use the same Displayat command but and I have the same textwindowgui as I had in the other game except now a black border appears around my text.

Cant remember if i had this problem last game and fixed it or not anyone know how to remove the black border I have all the settings same as the other game far as i know
Title: Re: Border around text when using displayat
Post by: Khris on Wed 14/04/2010 17:34:46
Don't cross-post.

The black border is the default look of the Textwindow GUI; to get rid of it, add a Textwindow GUI, set it as active in General settings and assign a blank 1x1 pixel sprite to all border images.