Brand new noob, need easy build support for learning..

Started by Sylee Games, Fri 17/06/2016 19:44:48

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Sylee Games

Hey everyone : ) I just found AGS in 2016, - bit late ikr, better late than never,
I have not found any obvious links for graphic support etc -
can anyone pls suggest a link to drop a collection of easy backgrounds / sprites/ objects for me to use as a learning exercise pls,
will get a feel for the editor - and see what i can come up with : )
      sylee : )

dayowlron

#1
I started with searching images in google. Then select some images from there. Don't need to worry about copyright as long as your doing it as a learning experience and not looking to sale what you create. For characters search for "sprite animation" in google images.
OR
Use a paint program to create your own. I like Gimp myself.
Paint Programs - http://www.adventuregamestudio.co.uk/forums/index.php?topic=32234.msg416192#msg416192
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Cassiebsg

There are those who believe that life here began out there...

Danvzare

It's never too late to pick up AGS. :-D

Here are some more assets:
Insta-game pack http://www.sylpher.com/ig/
Maniac Mansion Mania http://www.maniac-mansion-mania.com/index.php/en/ressourcen/starterpacks-international/105-bernards-house-ags271.html (There's quite a lot on that website actually.)
AGS Resources http://americangirlscouts.org/agsresources/ (Old, but it learnt me the basics of coding.)

Word of advice though, only use these assets for learning to use the engine. If you're making your own game, make your own images, no matter how terrible they look.
Unless you're making a RON game though. I think everyone would love a new RON game.


Sylee Games

Ok thanks everyone, love the active community response from you all : ) great...
Have enjoyed making the front of the tutorial game,

so...

After also looking at a cpl of posted games I would really like to look at the game function before i go deeper,
as i write this i am about to start the tutorial section of fonts and cursors etc
but have noticed i can make my own game function/layout

I have in mind a very simple easy to use construct like...

mouse cursur changes as a 'mouse over' just for relevance of the hotspot/object and you just left click/default being character movement.  - arrows etc at edge of screen, and just a pick up/interact, chat and closer look cursors only for main interation.
inventory box always open at top in which items may appear, and dialog response choice at bottom -
to use an item, drag from box onto the hotspot -
diaglog (when acive) will just keep the mouse in the selection box, until you make your answer from text choices,

to proceed - creating the game style engine from room 1 to begin with - rather than the preset drop menu at top and right click change cursor etc -
Appreciate the comments - thnx : )


Cassiebsg

If you just want a 2 click interface use the BASS template. It has all that you want already made for you. ;)
There are those who believe that life here began out there...

Mandle

Quote from: Cassiebsg on Sat 18/06/2016 16:44:56
If you just want a 2 click interface use the BASS template. It has all that you want already made for you. ;)

I think he might be wanting to do it himself as a learning experience, rather than just plugging in something already made though...

Danvzare

Quote from: Sylee Games on Sat 18/06/2016 16:41:59
mouse cursur changes as a 'mouse over' just for relevance of the hotspot/object
You don't need to program that. That's literally a feature of the engine.
Unless you want to do something like Broken Sword, where the mouse-over cursor is dependent on the type of hotspot or object it's hovering over. You will need to program in something like that.

Sylee Games

So as suggested, i have tried to just grab some images from google images - and works kind of,

so if i run a game in 640,480 size, if i import an image of same size, it sshrinks it into background rather than filling the game screen?
my 640,480 pic, is like a painting on the wall of a black room
if i import a larger picture, just the game uses the top corner lol

surely if the image is the same size as the game screen it will fit, ?

is there not a funtion to just, fit the image to screen ?

Mandle

If you use an image that is exactly the same size as the game resolution you have chosen then it will fit exactly.

If you import an image bigger than that then AGS will automatically scroll the background as the player character walks around it.

If you are having issues with an exact size background not fitting the game window then maybe you have changed something in winsetup's resolution settings before running the game?

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