Broken Sword type GUI "open source"

Started by ratracer, Tue 09/09/2003 23:21:35

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ratracer

Several people asked me about the inventory and general interface I used in The Uncertainty Machine. The actual scripting is nothing to write home about, in fact it's messy enough, but I put it up for download for anyone who wants to use it (and improve it).
It's pretty basic stuff, so it's no use for anyone except beginners, but in any case it's at

www.freewebs.com/ratracer/mygui.zip - it's some 800KB

(the allowed bandwidth at freewebs is pretty narrow, so it is not unexpected that the download won't be allowed from time to time)

It's not compiled, it was done in AGS 2.54 and to exit you press F1 for the default save/load/quit menu...

GUI 3 is the one that contains the inventory bar
GUI 4 is for the label that follows the cursor and displays the name of hotspot, objects, inventory items, characters...

the ocasional comments in the global script are meaninless to most, I guess, they'll be in portuguese, most of the time
...

Moresco

Wow cool :) I can't wait to try it out & see how you did it.  I think open source is awesome & I'm making everything I do open-source.  In the end, I hope there will be an open-source scripting/etc database.  The same could be said for art & all the tutorials..I just think it's a good idea.
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