Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: arj0n on Wed 28/10/2009 21:51:47

Title: Bubbles for char.speech [not for char.thinking]
Post by: arj0n on Wed 28/10/2009 21:51:47
I know there is a bubbles option for character thoughts but
is there bubbles option for character speech supported?
I ask this because after searching around I have noticed that
it might be/have been on the "wish list" if I'm not mistaken...
[Like  here (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=181) for example]
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: arj0n on Sat 31/10/2009 11:06:05
No answers yet ???
Is it posted in the wrong forum or is my question a bit incomprehensible ::)
I was really hoping for an answer...
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: Ali on Sat 31/10/2009 11:17:11
As far as I know it's not supported, but you can make a module youself for displaying text in a bubble. I've done this in the Nelly Cootalot II Tech Demo (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35624.0).

To make this work, I'm also using a custom dialogue module, so it doesn't mesh with AGS's standard dialogue system. The module scripts are probably a terrible mess, but I could send them to you if you wanted to have a look at how it works.
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: FSi++ on Sat 31/10/2009 21:28:00
You mean, you need two different kinds/styles of bubbles?
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: arj0n on Sun 01/11/2009 11:47:42
I guess this is a question to Ali?
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: Ali on Sun 01/11/2009 19:07:19
If it was addressed to me, then yes I would like many styles of bubbles!

My problem with the thought bubble is that it uses a text box GUI, which doesn't allow for much customisation. Without a little arrow pointing towards the speaker, a speech bubble just ain't a speech bubble. Also, I don't seem to be able to use sprites with alpha channels to create anti-aliased text in an anti-aliased bubble using a text box GUI.

This is why I started writing a custom module, but if I could have achieved the effect of speech bubbles more simply please let me know!
Title: Re: Bubbles for char.speech [not for char.thinking]
Post by: Midian Design on Mon 02/11/2009 08:30:59
It would be fantastic in the next release to have 3 speech options: lucas/sierra/bubbles :)