Strange Directional Behaviour in Speech View

Started by ThreeOhFour, Tue 02/06/2009 14:10:45

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ThreeOhFour

Hi all :)

I've noticed something in AGS 3.12 (well, 3.1.2.81) that I thought was something I was doing wrong, but I cannot seem to find a fix for it.

When I have a character facing a certain way (I've only noticed it when the character is facing left, but I may be incorrect here) and they begin talking at certain times, the direction they face seems to change to the 'down' direction, then flick back to the 'left' direction when they are no longer talking. I had this problem in Shifter's Box and am starting to have it again. Is there something new in 3.12 I have missed, or is this unexpected behaviour?

If need be, I am happy to upload a file with this issue so you can see for yourself :).

Cheers

Khris

I dimly remember someone else having experienced this; the explanation was that the character was standing at the edge of a walkable area and switching the view caused them to turn into a direction where it continued.

My brain could be making this up though :)

ThreeOhFour

Thanks for the suggestion, Khris :)

Sadly, I've tried adjusting both player position and walkable areas and I still get the same issue. Strangely enough, it seems to only be occuring when I use the character.Say() command when running a dialog_request. Could it be that this only happens when the character.Say() command is called from the global script?

Cheers :)

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