Just an annoying little hurdle here...
My game is in 800x600 resolution and I have a couple of short FLC files (8 and 9 seconds) bundled into my EXE file that play when the game is started.
Unfortunately, they play too slowly. Sometimes the 8-second FLC takes up to 20 seconds to play, which really stinks when it's supposed to be timed to a MIDI file 8 seconds in length. Is there any way to get the play time back down to the actual length short of drastically reducing color depth and/or resolution?
Thanks.
What colour depth is your game at?
Use AVI instead?
The color depth is 16-bit high color.
I tried using MPG and AVI files first, which worked very nicely. The problem with those formats, though, is that they don't bundle into the compiled EXE. I also don't want to trifle with AVI codecs.
Also, AVI doesn't work for all ports, it won't play on the Linux port at least I think.