In my game I want to change the font to a different language wit a code like
Game.font = Ariel;
setfont(Ariel);
Look for Game.NormalFont and Game.SpeechFont.
If you're trying to do the equivalent of font processing done in your Wordpad or MS Word, then that can't really be done in AGS. At least not without you setting it up at first. And that may require lots of work. You see AGS uses fonts you IMPORT, and not what exists in your FONTS directory as Wordpad. Therefore you'd have to import them all. Plus in terms of size of font that is fixed when imported.
Nah,I just needed something like what monkey said although game.speechfont is not there.
Never mind got it working, thx guys :]
That's because it's uppercase Game.SpeechFont not game.SpeechFont.