Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Icey on Sun 01/05/2011 16:07:47

Title: Can I use this say at in a Dialog?
Post by: Icey on Sun 01/05/2011 16:07:47
Can I use this say at in a Dialog?

Dave.SayAt(8, 167, 320,"Dave: Hey what are these time rings again?
Title: Re: Can I use this say at in a Dialog?
Post by: Calin Leafshade on Sun 01/05/2011 16:09:25
In a dialog script everything with a space or tab before it is executed like a normal script command. so just put a space before it in the dialog script.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Sun 01/05/2011 16:14:02
So if it is shown as blue then the talking text is shown as red then I did this right?
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 06:19:37
I get this long list of errors When I load the game about my a unknown character.



I have more like this.
Dave.SayAt(8, 167, 320," Dave: Hey what are these time balls again?

And can I lunch a video from with in a dialog?

Dialog 0(5): Unknown character: dave.sayat(8, 167, 320,"
Dialog 0(6): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(7): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(8): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(9): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(10): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(11): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(12): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(13): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(14): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(17): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(18): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(19): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(20): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 0(21): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(26): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(27): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(28): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(29): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(30): Unknown character: moogle.sayat(8, 167, 320,"mr.mog
Dialog 0(31): Unknown character: dave.sayat(8, 167, 320,"dave
Dialog 1(5): Unknown command: playvideo("homework",evideoskipnotallowed, 0). The command may require parameters which you have not supplied.
GlobalScript.asc(1918): Error (line 1918): end of input reached in middle of expression
Title: Re: Can I use this say at in a Dialog?
Post by: barefoot on Tue 03/05/2011 06:42:43
Hi

After indenting (tab space) SayAt you use the c for character as usual: cdave..you have not.

This works


wizard2: Match
  object[1].SetView(15);
  object[1].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
   cwizard.SayAt(160,80,170,"Correct. Ok. I'll let you pass. But watch your back very carefully Magrid!!");
 object[1].SetView(15);
   object[1].Visible = false;
  cwizard2.ChangeRoom(25,258,226);


Your Video line should be: eVideoSkipNotAllowed (Note caps);
You have also not put in Video format and make sure Video is in the complied folder.

so something like:

PlayVideo("homework.avi", eVideoSkipNotAllowed,0);   - player can't skip video

Have never tried playing videos within dialog yet but I'm sure you could.

barefoot



Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 07:13:47
Thanks Barefoot. It worked. :)
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 07:32:34
Wait, Now I have this problem.

Dialog 0(29): Error (line 29): buffer exceeded: you probably have a missing closing bracket on a previous line


P.S. I stopped using the c for character names after I found out it wasn't necessary.
Title: Re: Can I use this say at in a Dialog?
Post by: barefoot on Tue 03/05/2011 07:47:15
Hi

I use c with char name and it works.. no need to fix it  :=   it errors if you don't put c in at indented SayAt..

paste your code here...

barefoot
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 08:06:52
I get a error every all of them & my game is cloded right now so I will give you an example

Dave.sayat(8, 167, 320,"Dave: I like waffles.");

or is it.

cDave.sayat(8, 167, 320,"Dave: I like waffles.");

If I use the c it is not recognizing the character. unidentified symbol or something like that.

?
Title: Re: Can I use this say at in a Dialog?
Post by: barefoot on Tue 03/05/2011 08:26:04
You have to write it SayAt and not sayat and it has to be indented and include the c and make sure chars name is actually Dave or dave. (Is the char named without the c in its properties?)

Indent: Add a Space before text :


@1
  cDave.SayAt(8, 167, 320,"Dave: I like waffles.");


Try it

barefoot


Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 09:45:27
I will try this latter today.

And yes in the properties for each character I always exclude c.
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Tue 03/05/2011 11:02:00
barefoot, the problem is not a missing 'c' prefix as it is no longer required/automatically included since AGS 3.0. You can use the 'c' prefix to identify characters, and it is the preferred naming convention, but it is not necessary.

If icey isn't using the 'c' prefix when assigning script names in the editor, then simply using it isn't going to correct the errors. Thanks for trying to help, but that's not the problem.

When the dialog threw the errors about "unknown character" that is because you were not indenting your lines icey. In a dialog script if you want to use normal script commands like Character.SayAt, the line must be proceeded by at least one whitespace character. The normal convention for AGS code is an indentation of 2, but you have to have the line indented by at least one space or it will throw errors like this and will not compile.

Calin told you this. barefoot showed you this. You claimed to have gotten it working.

As far as the issue of "buffer exceeded", the only time I have encountered that error is if I forget a closing brace }, or if I forget to close a string-literal with a quotation mark ".

The only reason you should really have braces in a dialog script is if you're using conditionals that apply to more than one line of the script, but you've given no indication that you're doing that. So, check to make sure that all of your strings are closed out properly with quotation marks at the end.

Oh, and of course that only applies to the normal scripting commands, not to the dialog script lines.
Title: Re: Can I use this say at in a Dialog?
Post by: barefoot on Tue 03/05/2011 11:43:37
Hi Monkey

Yes, as you say, the C is no longer required in char properties.  One of course assumes it is named and denoted as such. That's all I was trying to saying..

Thanks for the extra info Monkey..

Hope it gets sorted Studio3.

:=

barefoot




Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 11:49:58
Icey, it is unfathomable to me how you ever get anything remotely done after seeing this (this includes rhythmic breathing). Calin told you in the very first reply what you need to do in order to put script commands into dialog scripts.

You didn't once figure it might be a good idea to paste part of your actual script here instead of countless error messages all saying the same, because this would have solved the issue immediately.
Granted, barefoot's upfuck wasn't helpful, but ultimately he managed to tell you what the actual problem was and when you got the buffer error, you still didn't post the code you used.

I simply can't understand what's happening behind your eyes sometimes. :(

Edit: if you don't put a space at the start of the line, AGS colors the char cyan and the text red; if you type the space, auto-complete kicks in as soon as you typed the first three letters of a command.
Title: Re: Can I use this say at in a Dialog?
Post by: abstauber on Tue 03/05/2011 12:21:51
@Monkey + Khris: I know, you guys are the No.1 trouble shooters here and I know that it is very frustrating that some people have a shallow learning curve.
But this slowly turns into a beginners bashing board :(

Okay, I'm no help either, but there has to be another way to cope with exasperation.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 12:34:19
True. It's just that with this guy there's no curve at all, there's just stagnation.
Nothing we ever say, ever, does anything else than solve the problem immediately at hand, if even that. The methods or advice are never, ever, ever used at a later point in time, let alone for something remotely similar to transfer.

Time and again we have to painstakingly spell out what already is explained in the fucking manual.

It just gets to you. Honestly, I'm amazed at our patience, that we're still helping him at all. We could simply ignore his threads as a whole and other people I'm sure would have long before began doing just that. In any other forum this guy would've been perma-banned months ago.

See, he doesn't even address what we complain about. The only thing he will post is whether this worked or not. It's like the technical forums to him are some kind of advanced online help, not interaction with actual people.
It's social retardation at the highest level if you ask me. What are we supposed to do?
Title: Re: Can I use this say at in a Dialog?
Post by: abstauber on Tue 03/05/2011 13:13:53
QuoteIt's just that with this guy there's no curve at all, there's just stagnation
Nah... just compare the first "games" he made. There is a definite learning progress.

QuoteThe methods or advice are never, ever, ever used at a later point in time, let alone for something remotely similar to transfer.
Terribly true

It's just that this particular guy seems to ruin it for anyone else.

QuoteWhat are we supposed to do?
Thats the 1.000.000 $ question. Ban? Ignore? Being degraded as online help? Blow up every single icey thread? I'm afraid there isn't an easy answer.
When he first joined, I thought his membership would only last a few weeks. Especially when he joined the wintermute forums. But I guess this is last board on the interwebs, where he isn't been ignored and actually helped.

Still this isn't the worst icey thread yet ;)
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Tue 03/05/2011 13:44:52
I really don't want to turn this into an icey bashing thread..and I'm still, as I'm typing, debating even posting this, but abstauber why did you indicate me, in this particular case?

I can admit that there's been times when I've been a bit impatient, even unnecessarily or unwarrantedly. There's been times when I've posted replies that have not been helpful to those that they were intended to help, if not only in part due to the fact that I've not taken the time to explain myself.

But here..

The first third of my post was directed at barefoot, explaining that while his attempt to help out is certainly appreciated (teaching others is a great way to learn!), he was simply misguided in his understanding of what the actual problem was. I didn't, IMO, say anything to attack him for his attempt, simply explain that and why it wasn't actually as helpful as he was trying to be.

The remaining two thirds of my post were directed to icey, explaining why he was getting the error messages he was getting. Again, I don't think that I lashed out here in aggression or impatience. Pointing out that the answer had already been provided is certainly not aggressive if approached from a passive point-of-view.

So, this is certainly off-topic which is not what we need in this thread especially (for several, various reasons), but I honestly don't feel that the direction of your post here was really warranted in itself abstauber. Khris' post had a more aggressive tone, but as pointed out, icey has proven himself to utilize the help provided here much less efficiently than we typically expect. I'm not trying to make myself out to be some better man, I've done the same thing at times. But that's why I feel your post was, altogether, unnecessary, and has lead to an off-topic tangent.

I'm not a moderator or anything, but I would say that this type of comment would be better left to PM. :-\
Title: Re: Can I use this say at in a Dialog?
Post by: abstauber on Tue 03/05/2011 14:10:56
Okay, to keep it short:
I couldn't loose the feeling that more and more replies have quite a sarcastic undertone.
That can't be good. Either way it smell like frustration and I found it was time for a reminder that we all do this for fun.


Don't get me wrong, I very much appreciate all the time you invest on helping beginners and intermediates. I'd never have the patience.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 14:29:55
Keeping it short is a good idea, I'll do the same.
It's really simple anyway:

People who ask stupid questions are answered in a normal, non-sarcastic way.
People who ask stupid questions all the time, for months on end, may find themselves reading a frustrated/sarcastic reply.

Any increase of sarcasm is exclusively due to an increase of threads by people of the second kind.

(Also, monkey is much more civilized in his replies.)
(And, most people here are good at figuring out how to figure shit out. This is a prerequisite of using a game engine with scripting. If you can't, stop using it or learn to deal with sarcasm.)
Title: Re: Can I use this say at in a Dialog?[S]
Post by: Icey on Tue 03/05/2011 20:06:54
Ok that's a lot. And I figured it out this morning thanks to Monkey.

First of all I did post a line out of my dialog. The whole problem was every thing in the dialog. It all said Dave.Sayat(x, x, x,":p");

The buffer thing that started at 9 was because I forgot "); at the end of each line after 8.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 20:13:28

QuoteWhat are we supposed to do?
Thats the 1.000.000 $ question. Ban? Ignore? Being degraded as online help? Blow up every single icey thread? I'm afraid there isn't an easy answer.
When he first joined, I thought his membership would only last a few weeks. Especially when he joined the wintermute forums. But I guess this is last board on the interwebs, where he isn't been ignored and actually helped.

Still this isn't the worst icey thread yet ;)
[/quote]

I didn't get band on that other forums. I got a answer on how to make a RPG but I wasn't feeling the engine &I left because nothing can touch AGS & all of it's extras. It's so user friendly & I have learned a lot from using it & getting help from Khris, Monkey, & others.  I don't get band from other forums and I really don't have any problems with any one on there.
Title: Re: Can I use this say at in a Dialog?[S]
Post by: monkey0506 on Tue 03/05/2011 20:30:02
Quote from: Studio3 on Tue 03/05/2011 20:06:54Ok that's a lot. And I figured it out this morning thanks to Monkey.

Hooray.

Quote from: Studio3 on Tue 03/05/2011 20:06:54First of all I did post a line out of my dialog. The whole problem was every thing in the dialog. It all said Dave.Sayat(x, x, x,":p");

What Khris meant is that you copied the error messages (and I'm guessing you did this by hand from the capitalization errors), but you didn't actually copy the lines of code. If we saw something like:

// dialog script
@S
DAVE: Hello there.
MERCHANT: Hello.
Dave.SayAt(x, x, x, ":p");
return


We would have been able to look at that and tell you that the normal scripting command, SayAt needed to have its line indented entirely. We figured it out of course, but you didn't actually provide a code snippet directly, which is what Khris was getting at. Sometimes we don't just need to know what command you're using, but how you're using it.

Quote from: Studio3 on Tue 03/05/2011 20:06:54The buffer thing that started at 9 was because I forgot "); at the end of each line after 8.

This..is a really big mistake. On some 18+ lines of script you forgot not only a closing quote, not only a closing parenthesis, and not only the semicolon at the end of the command, but all three? Glad we got that sorted out, but you really have to pay attention to things like that.

In any case, good thing it's solved now. Oh, and just in case you haven't figured it out with the other help provided here, you did get the PlayVideo command to work properly, right? I've never actually used PlayVideo inside of a dialog, but I imagine that so long as you actually put the correct command in properly indented normal script that it would be fine to include this command in a dialog script. Let us know (in this thread since it was part of the same issue) if it's not working for you.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 20:40:54
I am going to check and see if it works soon.

P.S if you look at my first post I have line that would appear to be a line out of my script. But I didn't use the tag.
Title: Re: Can I use this say at in a Dialog?[S]
Post by: Khris on Tue 03/05/2011 21:03:40
Studio3: USE THE PREVIEW BUTTON. YOU NEVER PREVIEW YOUR POSTS BEFORE POSTING THEM, LET ALONE RE-READ THEM TO CHECK FOR ERRORS. WHY THE HELL NOT? THIS IS COMMON COURTESY.

Quote from: monkey_05_06 on Tue 03/05/2011 20:30:02What Khris meant is that you copied the error messages (and I'm guessing you did this by hand from the capitalization errors)
I was pretty surprised but the wrong capitalization is already in AGS's error list.

The funny thing in retrospect is the very first post:

Quote...

Dave.SayAt(8, 167, 320,"Dave: Hey what are these time rings again?

Because the missing "); is already apparent. I guess he pasted the SayAt part and forgot to end the command properly midway though the dialog.

We didn't catch that though BECAUSE YOU DIDN'T USE THE CODE TAG. WHY THE HELL NOT? If you had, maybe we could've solved this way quicker.

Then Calin told you exactly what the original problem was:
QuoteIn a dialog script everything with a space or tab before it is executed like a normal script command. so just put a space before it in the dialog script.

Your very next post is this:
QuoteSo if it is shown as blue then the talking text is shown as red then I did this right?

Although he spelled it out clearly, mentioning the freaking space TWICE, you still didn't put it at the start of the line.
WHY THE HELL NOT?


And don't start with lame excuses; no matter the content, an indented line appears black in a dialog script.
It seems like you're incapable of understanding basic English sentences.

And people wonder why we lash out at you.

Edit: Also, why do you append "[S]" to the subject in a reply? You have to edit the first post...
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 21:13:39
I'm putting this in a separate post:

Guess what a forum search for "SayAt dialog" in Beginner's Tech brings up as VERY FIRST RESULT:

This topic from barely a week ago:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43350.0

Title:
SOLVED: Dialogs: can we have a SayAt for text positioning?

I'm off to empty a bottle of Black Label now.

Edit: even a fucking google search yields the same thread as top result:
oh my oh my the stupidity (http://www.google.com/search?q=sayat+in+dialog)
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 21:29:15
Look I did all that I mean hello I had this topic as solved but I never really tested it out by playing the game. I added the space to the wrong spot when calin told me what to do. I got it right with barefoot though. Even though I forget to explain some things you guys used to reposed to me like I was at your level. Like when I asked how to have multiple scores. During this game there has been a lot that I have learned. I now use variables, structs, and other things I could do before.

It's not like I state my problem just to get on your bad side. I just need a little more explaining sometimes even if I use pictures or videos.

And another reason why I don't get so hyped up when you and monkey talk to me in a unnecessary way is because I know I will have at least 1 problem in a game I make. And the ones to answer them right are usually you two so I though what would happen if all that help went away? Well it's not a nice though at all.
Title: Re: Can I use this say at in a Dialog?
Post by: ddq on Tue 03/05/2011 21:34:22
Yes, they are talking to you in an unnecessary way, their helpful words fall on deaf ears. Khris and monkey, ignorance is bliss. It's probably time to stop trying to help.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 21:40:53
Hey hey hey!

I don't need you to bud it and say things like that.

All I am saying is that every one learns at different speeds. You may think I am not learning or I don't care what you say & I just need it to fish my game. You may not see it but others do. I have learned a lot & with a new game there is a problem & with every problem it soon forms into a topic & with each topic I learn more & more.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 21:48:21
Why not learn some of these then for a change:
Grammar. Spelling. How to properly format your posts. Forum rules. How/when to use the manual. How/when to use the forum search.

I don't give two shits about whether you're using structs in your game as long as you abuse the forums with more or less every single thread you open.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 21:53:48
Khris I never used the dialog editor because I never really got AND I never needed it for my games. I search how to use it and it was not as helpful as talking to someone & not yelling at a virtual book because I don't get it.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Tue 03/05/2011 21:55:38
And monkey it's possible. I have yet to make the video however I get the error stating that the video could not be found( Which is a sign that it works).
Title: Re: Can I use this say at in a Dialog?
Post by: DoorKnobHandle on Tue 03/05/2011 22:46:28
Please don't think that (1) these forums start to flame newbies or (2) 'Studio3' is being treated unfairly in any way. The travesty is that everybody is actually trying extra nice to help him (Khris and monkey most of all) and he STILL makes it look like they are trying to flame him.

There's nothing more I can contribute to this thread or the situation as a whole, just wanted to say that I had to laugh so hard at

QuoteLook I did all that I mean hello I had this topic as solved but I never really tested it out by playing the game.

that I actually made that my signature.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Tue 03/05/2011 23:16:06
this thread
How to use standard script commands in dialog scripts is explained right here:
http://www.adventuregamestudio.co.uk/manual/Conversations.htm

It is part of the tutorial section of the manual. What you wanted to know is explained there in detail, with code examples. I say again, it's in the tutorial section, not hidden in some obscure appendix. You are supposed to peruse that before opening a thread, in case you're still wondering.

searching for info
As you should know by now, searching the manual isn't really prone to give good results unless you're looking for a specific command and know how to spell it. That's why there's also the forum search. While it can still be difficult to find what you're looking for, in this case it wasn't AT ALL.
You conveniently chose not to even address my post regarding this though. (I bet you still won't after this post.)

"I'm slow"
Instead you're whining about how you are a slow learner and how we explain stuff to you like you were at our level. This is simply ridiculous.
The reality is that you tend to ask how to (a) do stuff that's explained in the manual or (b) fix some extremely trivial error of yours.
People have shown incredible patience with your (a) threads, time and again. In most cases, the appropriate answer would have been "RTFM".
Your (b) threads on the other hand are usually handled with great care and willingness to help. Despite having to ask several times for info that should have been in your opening post, people usually manage to get you to fix your shit. (At this time let's all recall the glorious battle order thread.)

what you still don't get
What I'm saying is that I don't really care that you shouldn't be let near a game IDE/scripting language, what bugs the hell out of me is your blatant disregard for any form and etiquette here.
You are a long way past any type of lenience towards newbies, yet you still

-disobey the most basic forum rules

-post unformatted text riddled with errors which makes reading them annoying, and if called upon it, get back with some "I was talking and typing at the same time" bullshit, as if that were an excuse

-are unable to realize what info is supposed to go in a thread asking for help and what isn't

It's not only tiresome to address your trivial, stupid questions all the time, it's already tiresome to merely decipher the mess you post in order to get to the actual problem.

After a few months I think it can safely be said that you simply don't give a fuck. And your reply to this post will thoroughly prove my point.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 00:24:53
I am not going to respond to all of that because the parts after "I'm slow" is wrong and if I do then you will be right about what you said.

Look I am NOT Re-tard-ed! Stop treating me like I am. I didn't say it will take me a year to learn the meaning of things. I just need examples & such. How in the hell do you think I got the very basics of using AGS, Hum? I SEARCHED AGS tutorials on you tube and got about 30+ video with basic things I need to know. I would have never tried reading that manual due to my age and I didn't like to read before but I always knew the manual was there to remind me on how to do the basic things. When I talk & type it helps me however you thought I came up with a lie and you took what I said wrong.

Now tell me I don't give a
Quotefuck
now.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Wed 04/05/2011 01:48:22
What did I tell you? Again you ramble about AGS & the manual instead of addressing my etiquette part. Point proven.

And you're telling us due to your age you never tried to read the manual? Are you serious? You never even TRIED reading it? I'm speechless. What are you even doing using AGS? How did you... I don't even...

Quote from: Studio3 on Wed 04/05/2011 00:24:53
I am not going to respond to all of that because the parts after "I'm slow" is wrong and if I do then you will be right about what you said.

Until you give me an actual counter-argument besides "it is wrong" I'll consider myself being right about what I said no matter whether you respond or not.

Your form already has improved. Keep that, start using the goddamn manual and stop posting half-assed tech demos in Completed Games and you're halfway there.

If you aren't a retard, stop acting like one. Don't feel encouraged if misguided people defend you; stop creating five "games" at once. And for the love of all that's good and holy, stop your beta code bullshit, your DLC bullshit, your facebook bullshit, your 3D bullshit and all the other bullshit. You are not the CEO of the independent game company Studio3, you are one guy in front of a PC who can't use a manual. Stop acting like a retard and people won't make you feel like a retard.

All the energy and time you have wasted creating your non-games could have easily produced a solid game three times over. And don't use MAGS in a vain attempt to justify releasing another non-game.
It might be difficult to see behind all the attacks and sarcasm I'm hurling at you but there's actual valuable advice in this post, again. Take it.
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Wed 04/05/2011 01:56:12
Look, I'm sorry. If this post negates everything I've ever said to try and help you icey, if this post makes me into a horrible, unfair, malicious bully, then I'm sorry. Really I am. But..I can't stop myself. I simply can't.

Quote from: Studio3 on Tue 03/05/2011 21:29:15...I had this topic as solved but I never really tested it out by playing the game...

Quote from: Studio3 on Tue 03/05/2011 21:29:15Even though I forget to explain some things you guys used to reposed to me like I was at your level.

We used to..what? Reposed?

Quote from: Dictionary.com (http://dictionary.reference.com/browse/repose)re-pose
   [ree-pohz]
â€"verb (used with object), verb (used without object), -posed, -pos·ing.

to pose again.

I wasn't aware we ever made poses at you as if you were on our level, nevermind posing again at you.

I'm sure, absolutely certain that you meant "respond", but..I'm just..completely at a loss..I am utterly flabbergasted in trying to grasp at the unfathomable idea that you would confuse the two words. They don't look alike. They don't sound alike. The spelling is not even remotely similar. I don't know how this happened. I just..I don't..I don't even have words.

But..it did make me laugh.

Quote from: Studio3 on Tue 03/05/2011 21:29:15And another reason why I don't get so hyped up when you and monkey talk to me in a unnecessary way is because I know I will have at least 1 problem in a game I make.

You're right. I'm sorry for pointing out that Calin and barefoot both told you what the problem was, and both told you how to fix the problem, and you were still having problems accomplishing one of the simplest tasks possible: to indent a line of code. That was completely unnecessary of me to post that. I'm sorry for being so abrasively malicious and offensive toward you.

Quote from: Studio3 on Tue 03/05/2011 21:40:53I don't need you to bud it and say things like that.

"bud it"? Really? "bud it"??

I think, though I could be wrong here, that you mean "butt in". You know, as in, someone is sticking their butt (and by extension their bodies, i.e. themselves) in to a situation where they are not wanted or welcome. It's a figure of speech, but it has a logical premise behind it. What does "bud it" even mean?

Quote from: Studio3 on Tue 03/05/2011 21:29:15You may think I am not learning or I don't care what you say & I just need it to fish my game.

You need it to do what with your game? REALLY? REALLY??

I'm sorry. I really, really am sorry. But I can't stop laughing at this.

Hold on guys, I just have to fish typing this post..then maybe I can look away and then I can fish laughing.

Quote from: Studio3 on Tue 03/05/2011 21:29:15I have learned a lot & with a new game there is a problem & with every problem it soon forms into a topic & with each topic I learn more & more.

It's honestly amazing to witness the progression of how this takes place, as spelled out in your own words. It really is.

Quote from: Studio3 on Tue 03/05/2011 21:53:48I search how to use it and it was not as helpful as talking to someone & not yelling at a virtual book because I don't get it.

Yes, I typically find that not yelling at virtual books is the most helpful thing that I can do too. :=

Quote from: Studio3 on Tue 03/05/2011 21:55:38And monkey it's possible. I have yet to make the video however I get the error stating that the video could not be found( Which is a sign that it works).

Woah, woah, woah, woah, woah. Hold on a second.

You seriously put the PlayVideo command into your dialog..and expected it to work..without having created the video file yet??

I..haha..I..just..I don't even. I just..don't..even.

Let me know if it works out properly for you after you actually create the video file and test the game. Just for the record, there's no way for you to know if something actually solved your problem until you test your results.

Quote from: dkh on Tue 03/05/2011 22:46:28The travesty is that everybody is actually trying extra nice to help him (Khris and monkey most of all) and he STILL makes it look like they are trying to flame him.

Hahaha, yup! Thanks for noticing me! 8)

Quote from: Studio3 on Wed 04/05/2011 00:24:53Look I am NOT Re-tard-ed!

This sounds to me about as serious as when Chris Crocker made a video saying that he is not a joke. It actually..was rather hysterical. As is this. :)

Quote from: Studio3 on Wed 04/05/2011 00:24:53I didn't say it will take me a year to learn the meaning of things.

No, you said it would take you more than three. I can find the quote if I have to. You said that it's not fair for us to be getting so impatient with you about these things because you have only been here three years and that's not long enough to learn how to perform the basics of making a game in AGS, and basic debugging by yourself. You said that. Not one of us. You did. So you're right. It takes much, much more than three years, not just one.

Quote from: Studio3 on Wed 04/05/2011 00:24:53I would have never tried reading that manual due to my age and I didn't like to read before but I always knew the manual was there to remind me on how to do the basic things.

Hahaha!! Really? So you're now just going to say that the reason you haven't been using the manual is that you're too young to read it? Or that if you tried you would just lose interest? Yet somehow if someone posts here and and tells you how to do it, that's completely different than reading it in the manual? REALLY?

I'm not going to say I'm sorry again because I've already said it enough and it's starting to sound less and less believable (albeit completely true). I'm not trying to make fun of you. I'm just completely at a loss how you think that the things you're saying actually make or support your case..in any way. I don't get it. It's so unfathomable to me, that it actually leaps and bounds well beyond the realm of feasible logic, and into the realm of total hysteria. It's..just utterly ridiculous to me.

Quote from: Studio3 on Wed 04/05/2011 00:24:53When I talk & type it helps me however you thought I came up with a lie and you took what I said wrong.

So..when you say talking and typing at the same time helps you..did you actually..SAY things like "repose" and "fish [your] game"?

icey..I'm not trying to attack you. I just don't understand how you can possibly expect us to take you seriously. The things you say..are beyond hilarious.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 02:54:40
I sometimes wonder. It's like every thing I type gets turned into something else or it gets switched around to the point were when I read it I am like what the hell. Khris when I said because of my age I meant before when I first joined AGS. I use that god forsaken thing all the time now. I can't ask the damn book how to make a character jump can I!! I don't think so but I can post here and get an answer on how to do it. The book is not a person is it! No it's not. Most people find it easier to talk to a person rather a book even though they looked in that thing more then once. Studio3,I  am not in this alone. I have people who work with me on different things out side of AGS.

I hate this damn laptop sometimes. That mouse pad is so sensitive that I end up taping it while I type thus messing my whole post up.
That's not an excuse because it happens when I am typing somewhere else.

Title: Re: Can I use this say at in a Dialog?
Post by: Ryan Timothy B on Wed 04/05/2011 03:59:49
Well, if you have a mouse you 'should' be able to disable the touchpad. Some laptops, like mine, have a button to disable it. Or you can do it through the Pointing Device settings.


Anyway. I think this thread has reached its expiry. I do feel Studio3 is quite annoying with his trivial questions and farfetched ideas, but he definitely is improving -- ever so slowly. If you're tired of helping him, just do what I do, and ignore his help threads. We don't need another entire thread about how he should improve his grammar or reread his posts. Etc. Etc.

I do understand the stress you guys are going through with trying to help him, yet he constantly shows that he doesn't understand. How he tries to fix an error in the code you guys give him. But it was only an error because he messed it up. Then tells you "It didn't work at first, so I've commented out half the lines and it seems to work now". Resulting in something completely different than what he wanted and something prone to errors.


But seriously. Just ignore him if you're tired of him. Please. I'm tired of these threads and it does kinda feel like you're picking on the slow kid because he can't grasp something we can all easily understand (I'm just as guilty. I've done this to him too).
Title: Re: Can I use this say at in a Dialog?
Post by: Calin Leafshade on Wed 04/05/2011 04:15:46
omg lol
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 04:20:54
I am just posting to say that there was 3 problems all together.

1. One was that I had to indent.

2. Add the format for the type of video.

3. And add the ");
------------------------------------------------------------
This wouldn't of had happen if I tested the game before I went to school, sigh. :-\

Title: Re: Can I use this say at in a Dialog?
Post by: barefoot on Wed 04/05/2011 06:33:09
Hi Studio3 and guys

Let's not get into a JFK turkey shoot..

Well, according to your profile Studio3 you are just 16... its an age where you don't always realise what you say and do... and then there's me.. an old git (55) and its the same again.. maybe worse...  (I have 3 sons who were all 16 at some time).

some of us become brain dead over the years and that makes it even harder, especially if information gets shredded as it enters the mind..if there's any left..

Don't forget that I grew up when rationing hadn't ended and loo's were always 20 yards down the garden and bath night was the old tin bath in front of a coal fire!

Yes, advanced technology is such a whiz... (I threw my abacus away years ago)..

If Studio3 is really 16 then he should be treated like any other 16 year old.. kid gloves..

I hold very high regards for Khris, Monkey, Calin and some others..  If I f*** up then I have to take the blows.. the price for fame is high indeed..

Enough said I thinks...

:=

barefoot


Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Wed 04/05/2011 11:35:15
Ryan: Your input is appreciated but let's not close this thread while we're in the middle of it, right? It's one thread, just ignore it or read it on coke ;)

Quote from: Studio3 on Wed 04/05/2011 02:54:40
I sometimes wonder. It's like every thing I type gets turned into something else or it gets switched around to the point were when I read it I am like what the hell. Khris when I said because of my age I meant before when I first joined AGS.
When you joined here you weren't 4, right? You were more like 14. How is that an excuse not to read the manual? If you decide to program your own Final Fantasy games using a scripting engine, how did you at the same time decide "but I won't use the manual coz then I have to, like, read 'n' stuff"?

QuoteI use that god forsaken thing all the time now. I can't ask the damn book how to make a character jump can I!! I don't think so but I can post here and get an answer on how to do it. The book is not a person is it! No it's not. Most people find it easier to talk to a person rather a book even though they looked in that thing more then once.
No, you can't look up jumping. The problem is you can look up other things but you still ask them in the forum first.

Also, the problem is you ask "How can I make my character jump?". You don't give any specifics. You don't tell us when you want him to jump or how you want him to jump. Now you were thinking of FF style jumping as in approach a cliff edge and jump down or something like that. We don't know that, yet we have to pull everything out of your nose first.
When you try to give context like in your "invisible GUI" thread, you post meaningless screenshots. The actual code containing the error was on the second page of the thread!

QuoteI hate this damn laptop sometimes. That mouse pad is so sensitive that I end up taping it while I type thus messing my whole post up.
That's not an excuse because it happens when I am typing somewhere else.
Of course it does, and no, it's not an excuse, it's a lame excuse. Use a mouse like normal people and deactivate it. Don't touch the pad while typing.
And first of all, DON'T TELL US YOU GET BAD SPELLING, GRAMMAR AND POST FORM BECAUSE YOU ACCIDENTALLY TOUCH YOUR MOUSE PAD. I hate being lied to, but I even more hate being lied to really obviously.

See, the thing about you is that I can not remember a single time when you have actually said sorry for anything you've been doing wrong here. All you do is provide lame excuses or outright ignore our complaints.
You are still pretty young and I don't really care anyway so whatever.

You see, at the beginning of this thread you misunderstood Calin. You obviously thought that what he meant was put a blank line before the SayAt line, not a blank space at the start of the same line.
If you had only told us this when you realized your mistake you could have avoided a lot of verbal abuse.
We are not your parents who are about to ground you; if you're honest you will be way better off.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 20:34:42
I get the point, I have had a really bad day okay. Let's just end this here and now.  :-\
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Wed 04/05/2011 21:30:43
icey, I want to explain something to you, though I really have my doubts whether or not I might just as well be speaking to a rock outside my front door. I'm not trying to insult you in that, what I'm saying is that there have been a lot of times when I have personally and directly addressed you with specific questions and you've either overlooked or ignored them entirely. So, please understand that the point of me saying what I just did is not to say you are not intelligent enough to understand what I have to say, simply that I am questioning whether or not you will read and take to heart what I'm going to say; all of which is based on my own past experience in dealing with you.

The reason that you feel so many people are attacking you, or being mean to you, or bullying you, or what have you, is not that you are incapable of implementing help offered to you. You have proven that you are capable of utilizing the help given you in order to deal with individual and specific problems. The reason you feel the way you do is because you have, in the three years you have been here, failed to develop behaviours that are consistent with the goals that you have in mind.

Every programming language in existence has one thing in common, without which you cannot hope to be able to succeed in utilizing the language: logic. Logic isn't just taking an answer someone gives you and putting it in place to solve one problem. Logic is about understanding why the answer that someone gave you is the answer that they gave you; why the answer that they gave you corrects the problem that you described; and most importantly, how to take that information, and apply it to other situations. Logic is a way of thinking about your problems and how to solve them.

The problem is, you have proven, by your actions, to not be capable of thinking logically. That's not to say that there is anything wrong with you, it's not meant to be derogatory; it is simply a skill that you have not yet developed. It is possible to develop a more logical way of thinking, but changing the way you think about problems is a long an arduous task. It will not be easy for you to develop this way of thinking. It will not happen overnight.

Although you have a difficult road ahead of you, that does not give you the right to use that as an excuse. You are responsible for your actions. It doesn't matter if you're having difficulty learning how to do this or that, you are still responsible for the manner in which you approach getting the answers you need. You need to be aware of that.

If you want to move forward, if you want to progress, if you want to be able to succeed in learning how to handle these type of problems on your own, you cannot continue using these deficiencies that you have as a crutch. You can either take the first step and start admitting to the problems you have in understanding and logically reapplying the solutions that have been previously provided to you, and then work toward developing those skills you need; or you can continue on using your deficiencies as a crutch, blaming everyone else for your problems, and you will never move forward beyond this point which you are at right now. Should you choose the latter, you must also be willing to accept that you will continue to receive the criticism and so-called "unnecessary" type of responses to your thread that you have identified as making you feel bullied.

The ball is in your court icey. The responsibility from this point is yours, whether you choose to accept it or not.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 21:59:34
...I accept it.

Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Wed 04/05/2011 23:12:46
Here's a test (actually two) for logic capabilities in general:
http://www.think-logically.co.uk/lt.htm
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Wed 04/05/2011 23:38:01
test 1 I got a 47% = 7

test 2 I got a 77% = 11
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Thu 05/05/2011 02:01:01

Bonus question.
a) According to your previous post you scored 77% in test 2.
b) Test 2 is a good deal more difficult than test 1 where you got 47%.
c) Answering 11 correct equals 73% which is also what the alert on the page says.

Conclusion
Therefore one should have serious doubts about the validity of the test 2 result you posted.

O  Valid      O  Invalid
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Thu 05/05/2011 02:31:40
O  Valid

I knew it was 70 something but I closed the alert to fast and thought it said 77%.
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Thu 05/05/2011 06:51:33
Assertions:

a) Math is hard.*
b) 11 / 15 is Math.

Conclusion:

11 / 15 is impossible to calculate properly if you didn't remember the percentage given in the pop-up.

O  Valid          O  Invalid

*Logical assertions do not necessarily have to be factual or correct. Opinions and/or misinformation can still be logically asserted.

Edit: Also, although you provided the correct answer to Khris' bonus question..do you really understand what you just admitted to? :=
Title: Re: Can I use this say at in a Dialog?
Post by: Hudders on Thu 05/05/2011 10:03:02
Just to play devil's advocate: answering "invalid" to every question on test 2 gets you 73%  ;)
Title: Re: Can I use this say at in a Dialog?
Post by: Snarky on Thu 05/05/2011 11:03:40
Quote from: Khris on Thu 05/05/2011 02:01:01

Bonus question.
a) According to your previous post you scored 77% in test 2.
b) Test 2 is a good deal more difficult than test 1 where you got 47%.
c) Answering 11 correct equals 73% which is also what the alert on the page says.

Conclusion
Therefore one should have serious doubts about the validity of the test 2 result you posted.

O  Valid      O  Invalid

O  Invalid

The conclusion is plausible but does not follow deductively. (Apart from the mathematical impossibility, which I'll ignore.)

Incidentally, a person who doesn't really understand logical deduction could take test 1, score badly, read the results and explanations, and be much better prepared for test 2. That's also plausible.
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Thu 05/05/2011 11:07:02
Quote from: monkey_05_06 on Thu 05/05/2011 06:51:33
Assertions:

a) Math is hard.*
b) 11 / 15 is Math.

Conclusion:

11 / 15 is impossible to calculate properly if you didn't remember the percentage given in the pop-up.

O  Valid          O  Invalid

*Logical assertions do not necessarily have to be factual or correct. Opinions and/or misinformation can still be logically asserted.

Edit: Also, although you provided the correct answer to Khris' bonus question..do you really understand what you just admitted to? :=

O  Invalid

And I don't really know what I answered. Did he call me "dumb"?
Title: Re: Can I use this say at in a Dialog?
Post by: Icey on Thu 05/05/2011 11:09:03
Quote from: Snarky on Thu 05/05/2011 11:03:40
Quote from: Khris on Thu 05/05/2011 02:01:01

Bonus question.
a) According to your previous post you scored 77% in test 2.
b) Test 2 is a good deal more difficult than test 1 where you got 47%.
c) Answering 11 correct equals 73% which is also what the alert on the page says.

Conclusion
Therefore one should have serious doubts about the validity of the test 2 result you posted.

O  Valid      O  Invalid

O  Invalid

The conclusion is plausible but does not follow deductively. (Apart from the mathematical impossibility, which I'll ignore.)

Incidentally, a person who doesn't really understand logical deduction could take test 1, score badly, read the results and explanations, and be much better prepared for test 2. That's also plausible.

There were some stuff in the test that I didn't understand. I didn't think to review the test to help me out with test 2.
Title: Re: Can I use this say at in a Dialog?
Post by: Khris on Thu 05/05/2011 11:43:22
The conclusion of my bonus question is of course invalid; like Snarky said it doesn't follow deductively.

The beautiful irony is that you answered "valid", confirming that one should have serious doubts about your 73% (by answering wrong). You probably meant to indicate that your posted result is what you actually got in the test, however that wasn't the conclusion.

The thing is, and I should've mentioned this in the post where I linked you to the test, I didn't really want to know your results. All I wanted is for you to see how you'd fare in a logic test.
Title: Re: Can I use this say at in a Dialog?
Post by: Calin Leafshade on Thu 05/05/2011 17:56:36
I got 100% in the first test. Go me!

You guys aint got nothing on this.

EDIT: aww yeah, 100% on test 2 too. *winner*
Title: Re: Can I use this say at in a Dialog?
Post by: Virgil on Thu 05/05/2011 18:15:48
I must insist I helped on Calin's tests.
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Thu 05/05/2011 18:17:58
I'd say that based on his admission that the conclusion became valid, though it obviously wasn't one of the original assertions. ::)
Title: Re: Can I use this say at in a Dialog?
Post by: Calin Leafshade on Thu 05/05/2011 18:40:17
I'll 'assert' you in a minute.

*shakes fist*
Title: Re: Can I use this say at in a Dialog?
Post by: monkey0506 on Thu 05/05/2011 19:00:49
Mmm..feels good man.
Title: Re: Can I use this say at in a Dialog?
Post by: Calin Leafshade on Thu 05/05/2011 19:02:54
D: