I am still fooling around with AGS trying to get the hang of the bing-bongs and the whatnots but I have run into a problem neither the mighty index or any other source can seem to help me with.
Essentially what I am doing here is setting up a short cutscene of sorts, code being as follows:
(
player.Walk(508, 243, eBlock);
cPlayer.LockViewFrame(vCoatLady, 3, 1);
cPlayer.Say("The slums of Balcombe, I'll miss your choux chantillys");
cPlayer.LockViewFrame(vCoatLady, 2, 1);
cPlayer.Say("Raquel said she would wait for me at the end of the tracks");
)
This code is lying on the top of the script of room 1, room 1 also being the starting room of the main character. Question is, how would I go about activating this script? Since the character is not interacting with anything or entering a room i'm not quite sure how to get it to run proper.
Put the whole cutscene script into the room's "after fadein" entry point to have it run each time, or into "first time player enters room" to have it run only the first time the room loads.
Jolly good, thank you sir it worked like a charm.