There is a small part of my room where the character cannot walk even if the area is set to walkable. If I do Ctrl-A, the area shows up as walkable. I can flood a large area around and including that spot, and but it is still not walkable. I've tried changing the color of the background behind it and re-importing. I've made sure I'm not doing any RemoveWalkableArea calls. I've shut down AGS and restarted. It's as if there is a hidden "anti-walkable" area that is overriding things. Does anyone have any ideas before I start recreating the room from scratch? Thanks,
Jim
Check if there's an object or a character at that spot.
If set to solid, those will block a rectangular area from walking there.
Btw, the backgrounds color doesn't have any affect on walkable areas.
Edit:
Characters are solid by default, objects aren't.
So it's probably an invisible char standing there. There's a checkbox in the characters' properties pane which allows to set it to solid or not. You can change it in a script using the Character.Solid/Object.Solid property.
No objects in the room. I set all characters to not-solid. Same issue. If I start my character in the "broken" spot, the scaling value is ignored and she can't move. The problem persists if I make a copy of the room.
Jim
No Characters or Objects in the way ... How about GUIs? (Although that wouldn't explain the scaling not working and not being able to move FROM the area, it's always worth checking the obvious stuff.)
Can you post the room file for us to take a look at? It should be small enough for you to use Neole's Upload space (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=3584.0) (you may have to zip it, so it recognises the extention), if you don't have anywhere to upload it.
Ok, this was a case of RTFM, I suppose. I think it was a misunderstanding on my part about how walk-to points work. It doesn't fully explain some of the stuff I was seeing. But when I removed the point, everything started working. Maybe it was a combination of issues. Anyway, it works now, and I have a better understanding of a number of things, so that's cool. Thanks to you both for your help.