Ive noticed that in the game settings you can specify in what size chunks you want the compiler to split the resource files, however is there a way to apply this to the acsprset.spr file aswell?
My sprite file so far (compressed) is about 400mb, i was just wondering if it would be useful in any way to split that up? Uncompressed, its uh...1 gig, heh :P
Double-posting just to make sure this hasnt slipped through the cracks :P
I'm pretty sure that's not possible, no. I believe the resource split puts room data in separate files, there's also the .vox files for Music and sound, but afaik, all the rest always goes into the exe.
Ok, so Ill just let it be then.