Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Knox on Mon 17/01/2011 22:23:39

Title: Can the compiler split the sprite file into x amount of chunks? *Answered*
Post by: Knox on Mon 17/01/2011 22:23:39
Ive noticed that in the game settings you can specify in what size chunks you want the compiler to split the resource files, however is there a way to apply this to the acsprset.spr file aswell?

My sprite file so far (compressed) is about 400mb, i was just wondering if it would be useful in any way to split that up? Uncompressed, its uh...1 gig, heh  :P
Title: Re: Can the compiler split the sprite file into x amount of chunks?
Post by: Knox on Fri 21/01/2011 00:00:47
Double-posting just to make sure this hasnt slipped through the cracks :P
Title: Re: Can the compiler split the sprite file into x amount of chunks?
Post by: Khris on Fri 21/01/2011 00:24:13
I'm pretty sure that's not possible, no. I believe the resource split puts room data in separate files, there's also the .vox files for Music and sound, but afaik, all the rest always goes into the exe.
Title: Re: Can the compiler split the sprite file into x amount of chunks? *Answered*
Post by: Knox on Fri 21/01/2011 02:54:13
Ok, so Ill just let it be then.