I was wondering, is it necessary to assign speech files to dialog entries, or can they be used independently as well?
The reason I'm asking is because there are several occasions in which a character has to say a single line. Do I have to create a new Dialog Topic for each line in order to assign speech files to them?
Read the manual (Voice Speech (http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm)).
Particularly:
Quote from: The Manual
You can also use speech with Say script function.
cEgo.Say("&10 Hi! How are you?");
cDavid.Say("&7 I'm fine.");
Should be easier than creating a new Dialog for each single line. :P
Can't believe I missed that one. (http://www.userbars.net/forum/images/smiles/ashamed.gif) And I could have sworn I knew the manual by heart by now!!!
In my defense, I believe this should have been included in the "Say" function or at least the Dialogs section. So it's only 99.9% my fault.