Hi All good peeps.
I am creating the second part of 'The Lost Prince Of Lorden' and wish to add more effects this time.
In one part of my game the character is in a room with flickering candle light.
The walls and floor flicker, as they should. I have used animating backgrounds for this.
Is there a way that I can make the Player character and other characters flicker too?
I was thinking maybe regions would have to be used.
Any help would be much appreciated.
Yours.
Jay.
I guess not then. :(
Yes, there is a way. I believe you can use region[ ].LightLevel to set the light level of the characters on the region. Put this in your room script.
function repeatedly_execute_always ()
{
if (GetBackgroundFrame () == 0) //Check the manual to see if this is the right function.
{
region[CANDLE_REGION].LightLevel = 50;
region[OTHER_REGION].LightLevel = 20;
//...
}
else if (GetBackgroundFrame () == 1) //Check the manual to see if this is the right function.
{
region[CANDLE_REGION].LightLevel = 70;
region[OTHER_REGION].LightLevel = 50;
//...
}
else if (GetBackgroundFrame () == 2) //Check the manual to see if this is the right function.
{
//... and so on.
}
}
Obviously, you have to change the _REGION text to the numbers of your regions, but this should work.
Hi Scavenger.
Thank you for your reply.
I will try the script you have given me and will let you know how things go.
Many Thanks.
Jay
Hi Scavenger.
The script you gave me works like a charm. :-D
The only thing I had to do was to use a minus on the light levels. (Didn't know you could even do that until I tried.)
So I have...function repeatedly_execute_always () {
if (GetBackgroundFrame () == 0) { //This is the right function... Cos it works.
region[2].LightLevel = -30;
}
else if (GetBackgroundFrame () == 1) { //This is the right function... Cos it works.
region[2].LightLevel = -40;
}
else if (GetBackgroundFrame () == 2) { //This is the right function... Cos it works.
region[2].LightLevel = -15;
}
else if (GetBackgroundFrame () == 3) { //This is the right function... Cos it works.
region[2].LightLevel = -30;
}
else if (GetBackgroundFrame () == 4) { //This is the right function... Cos it works.
region[2].LightLevel = -20;
}
}
All of my other regions I just left as is because it is fairly dark on those and candle light wouldn't reach the characters.
It looks pretty damn good, even if I do say so myself. ;)
Thank you for your help.
It is much appreciated.
Yours.
Jay.