Hi everyone:
I tried importing that font into AGS 3.2.1 : http://www.strazer.net/ags/nnscifnt.zip
Apparently it's an SCI font, and according to the readme it's 256-characters enabled.
Yet, AGS refuses to import it, with message "unexpected character".
Since I don't know zootch about fonts, I don't know where I took a wrong turn.
I can't edit it with Radiant's font editor, since (from what I understand) it's only for 128-characters fonts.
IIRC AGS 3.2.1 supports only 128 characters in WFN/SCI font.
Draconian Edition supports up to 256 characters.
Quote from: Crimson Wizard on Sun 27/10/2013 18:34:23
IIRC AGS 3.2.1 supports only 128 characters in WFN/SCI font.
That brings two questions:
- Are you saying that so far, every time I saw a multilingual game, the scripters were using dirty tricks to extend the charset?
...OR...
- Are you implictly mentioning WFN/SCI
as opposed to TTF fonts, meaning that the latter allow 256 characters?
Quote from: Monsieur OUXX on Sun 27/10/2013 21:45:25
meaning that the latter allow 256 characters?
Yes, but not beyond that, so multibyte characters such as CJK characters won't work.
So the SCI format does allow 256-characters SCI files (correct?), but AGS cannot open such files. Neither do Radiant's FontEdit nor Rulaman's WFN-Editor.
Therefore, if I'm correct, I must find a tool that can open that format and turn it into a TTF file.
Do you guys know of a simple/efficient one for pixellated fonts?
Correct me if I'm wrong (i.e. no serious research done and it's just my quick assumption). I think the original SCI font format does only allow 128 symbols. The 256 symbol ones are just an unofficial extension/hack/whatever you want to call it.