Couple of questions

Started by kantor_98, Tue 05/07/2005 14:28:34

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kantor_98

I have a couple of questions:
Ã,  Ã,  Ã, 1. I start to built a game in 2.67 version. Can I continue it under the version 2.7 ? What can occurs ?
Ã,  Ã,  Ã, 2. Hotspots. When analysing the demo (in the version 2.67), I see that when moving the mouse over a hotspoy it appear: "look at***" or "goto ***" etc, in function of the type of cursor. I try to do this also in my game, but I obtain no such automatic messages. I try to use the scripts like in the demo game room, but... no result !
Ã,  Ã,  Ã, 3. Hotspots again. In the demo game and in the manual I see all the hotspots when I choose "HOTSPOTS" in the room editor. But in my game, when I select a colour, I see only the hotspot in that particular color; the others are like white wholes.Why ?
Ã,  Ã,  Ã, 4. Rooms. It is possible to have a room at ANY (more or less) dimension ?
Thank you for you kindness.I am a little new here, but I like it very much.

hedgefield

#1
1. Some older codes could stop responding because 2.7 handles certain scripts a little differently. If you started under 2.6, I recommend you finish it under 2.6.
2. I'm not sure which interface you mean here. There is some coding involved in getting an overlay for the mouse cursor to work. I use a similar system. I will round up the code for you later.
3. There's nothing wrong there, 2.62 introduced this. The fact that the rest is white indicates that you are currently not editing those areas. The screenshots you are seeing are probaby from older versions, where this feature was not implemented yet.
4. I'm not sure, but I do believe that's possible. There is no limit for width, but height is limited IIRQ...

Update
Concerning #2...

Sektor 13

I mad 1 half of my game on ver.2.62 and now working on 2.7x and it works normaly, except that i had to rename "object" to another name, as it is reserved in v 2.7.

monkey0506

#2, I think you may be looking for "@OVERHOTSPOT@".  If a label's text is set to this, then whenever the label is on it will display the object/hotspot/character that the mouse is over.


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