Hi,
I have the following script but no matter how much I try and look at it I know something is wrong..
When the script gets to the very end the mouse cursor goes to Wait and you can't continue..... as if it's waiting for a block option to finish..
Can someone help please?
I hope this script is shown how you like it shown.
function oball2_UseInv()
{
if (player.ActiveInventory == itie){
cChris.Say("I know what I can do with this robe tie!");
cChris.Walk(123, 470, eBlock);
cChris.LoseInventory(itie);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
object[4].Visible = false;
object[6].Visible = true;
Display("The furry ball beast is angry and aggressive but you manage to overcome it and tie it up!");
cChris.Say("Now I've got this ugly fur ball tied up I need to do something with him!! I've an idea!");
object[6].Visible = false;
cChris.ChangeView(85);
cChris.LoseInventory(itie);
cChris.FaceLocation(377, 455);
cChris.Walk(298, 445, eBlock);
Display("You turn the water on to fill the bath");
cChris.ChangeView(80);
object[3].Visible = true;
object[5].Visible = true;
Display("You lower the foul creature into the bath!!");
cChris.Say("Die you smelly creature of satan!!!!");
Display("Soon the fur ball breaths no more, it is dead!");
cChris.Say("Well, I don't have to worry about this one anymore!"); // it hangs on Wait here
object[3].Visible = false;
}
else cChris.Walk(123, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
cChris.Say("That helped a lot, it tried to eat it!!"); {
}
}
cheers
barefoot
Hi
after going over the script for about 3 hours I decided to change the end bit with this and it seems to work ok now :=:
Who said it was going to be easy! :o
function oball2_UseInv()
{
if (player.ActiveInventory == itie){
cChris.Say("I know what I can do with this robe tie!");
cChris.Walk(139, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
object[4].Visible = false;
object[6].Visible = true;
Display("The furry ball beast is angry and aggressive but you manage to overcome it and tie it up!");
cChris.Say("Now I've got this ugly fur ball tied up I need to do something with him!! I've an idea!");
object[6].Visible = false;
cChris.ChangeView(85);
cChris.FaceLocation(377, 450);
cChris.Walk(298, 450, eBlock);
Display("You turn the water on to fill the bath");
object[3].Visible = true;
Display("You lower the foul creature into the bath!!");
object[5].Visible = true;
cChris.Say("Die you smelly creature of satan!!!!");
cChris.ChangeView(80);
Display("Soon the fur ball breaths no more, it is dead!");
cChris.Say("Well, I don't have to worry about this one anymore!");
object[3].Visible = false;
cChris.LoseInventory(itie);
mouse.ChangeModeView(2, 2057);
}
if (player.ActiveInventory == ihairsprayoff){
cChris.Walk(123, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
cChris.Say("That helped a lot, it tried to eat it!!"); {
}
}
}
barefoot
There's a superfluous pair of brackets that's probably missing someplace else:
function oball2_UseInv() {
if (player.ActiveInventory == itie) {
cChris.Say("I know what I can do with this robe tie!");
...
...
...
cChris.Say("Well, I don't have to worry about this one anymore!"); // it hangs on Wait here
object[3].Visible = false;
}
else { // <--- open else block here
cChris.Walk(123, 470, eBlock);
oball2.Move(43,364, 2, eBlock);
oball2.Move(47,388, 2, eBlock);
oball2.Move(43,328,2, eBlock);
oball2.Move(47,320,2, eBlock);
oball2.Move(49,325,2, eBlock);
oball2.Move(43,388, 2, eBlock);
cChris.Say("That helped a lot, it tried to eat it!!");
} // <---- close else block down here
}
I have no idea why the game would get stuck though and your change shouldn't affect the outcome either.
Well, as long as you got it working.