Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Duckbutcher on Mon 10/04/2006 18:10:09

Title: Changing a Character's Talking View
Post by: Duckbutcher on Mon 10/04/2006 18:10:09
Title of the thread says it all, really. I've got an alternate talking view or two for my main character that I want to drop in every now and then. One is when the character is seated and one is for emphasis. How do I do this? In the command menu it's possible to change the character's walking view until further notice, but I can't figure out how to do the same with the speech view. Any help on this would be greatly appreciated!
Title: Re: Changing a Character's Talking View
Post by: Ashen on Mon 10/04/2006 19:11:11
Read the manual: Character.SpeechView property (http://www.adventuregamestudio.co.uk/manual/Character.SpeechView.htm). AFAIK it's not possible to do it via Interaction Editor commands, you'll need to use scripting.
Title: Re: Changing a Character's Talking View
Post by: Nathan23 on Wed 12/04/2006 22:06:25
yea man you have to do it by script, you can create a new view for you new talking view and assigned it, check the command Ashen said.