Is is possible to change the property of an object (in this case visibility) from a different room or character script? Preferrably without the use of variables.
For this example I the situation is: I need to remove an object after talking with a character. The script is in the character properties. I'd like to be able to do this without using variables or repeatedly_executes.
I'd also like to know if it's possible to change an objects property from a different room.
thanks everyone
visionmind
There's a plugin/module called OtherRoom. A forum search for the name should point you to the download location.
Changing the state of an object in the current room from a character script is possible, current objects can be accessed from the global script by using object[X], so if the object was number 3, you could put object[3].Visible=false; in the character's script. Works with hotspots, too.
That's exactly what I was wondering.
Thank you very much KhrisMUC.
visionmind