How do I make the playable charatcer change halfway through the game?
<sorry if this has already been posted or if its on the tutorial but ie serched with no luck>
AGS Beginners FAQ (http://americangirlscouts.org/agswiki/Graphics%2C_Characters%2C_Text_%26_Rooms#Having_multiple_characters_in_your_game)
AGS v2.7+:
To change the player character to ROGER:
cRoger.SetAsPlayer();
To let the player character say something depending on who he is:
// script for interaction: Look at couch
if (player == cRoger) {
cRoger.Say("Roger, you idiot, that's a couch!");
}
else if (player == cIdiot) {
cIdiot.Say("That's a...uh...buffalo. Yeah...! That's the ticket!");
}
// ...more characters
else player.Say("That's a couch.");
Quote from: Revan (via pm)
I'm still having difficulty in being able to change the playable charactor... I want to start off as one guy (KRAS) and on the click of a hotspot (HOTSPOT) change playability to another guy (RHONIN) please can you help me...
To make KRAS the player character by default, check his "This is the player character" checkbox in the Characters pane.
Making RHONIN the player character when clicking on a hotspot:
- Select "Room Editor" from the left side
- Load room (double-click) the hotspot is in
- Select "Areas" from left side
- Select "Hotspots" from drop-down above
- Select/draw the appropriate hotspot
- Click "Interaction..." button
- Right-click "Interact hotspot" (or "Look at" or whatever fits)
- "New action..."
- Select "Run script" from the drop-down
- Click "Edit script..." button
- cRhonin.SetAsPlayer();
- Close, Save, Yes, OK etc.
Thankyou, was coding all last night tryin to get it to work... Didn't realise that the interactions dropdown box had a 'run script' selection... cheers
No problem. :)
I am making a game with multiple character selection at the start. Having trouble with the 3rd room; you get to choose ur character then it moves you to a bar where all the characters are but you only controle the 1 you pick... but whenever you go outside the bar it automaically changes the character to the one in 'character 1' slot how can I change this?
Quote from: Revan on Thu 17/11/2005 11:28:00
whenever you go outside the bar it automaically changes the character to the one in 'character 1' slot
AGS doesn't automatically change the player character.
In your scripts, you probably have told it to use a specific character, like
cEgo.Say("Hello");
instead of
player.Say("Hello");
which always refers to the current player character.
So search all scripts for all those occurrences where a specific character is used as player character and change that to "player" instead.