I want to have an inventory that displays the items for one of three possible characters (depending on which character's turn it is).
But looking at the manual it seems there's no way to change the character.ID for the inventory. Is there any way to have one inventory for three characters and change the items accordingly?
Just call InvWindow.CharacterToUse = player; after the player character has changed.
Okay, thanks, though these characters don't have to necessarily be the player ;).