Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: RowenaTheWitch on Wed 06/09/2006 12:31:48

Title: Changing the loop of a character view (Sierra Style)
Post by: RowenaTheWitch on Wed 06/09/2006 12:31:48
Hi guys!
I'm using Sierra Speech style, and I have a problem:
My character has a long set of different facial expression, and I don't want to create a new view for each expression. (It's really a waste of space, since each talking view consists of only ONE sprite)
Is there a way to put two or more facial expressions in the same view, and then select them by selecting the right view?
Title: Re: Changing the loop of a character view (Sierra Style)
Post by: Ashen on Wed 06/09/2006 13:38:38
Not without scripting your own 'psuedo-Sierra style', no. Do a forum search for 'Sierra style with expressions', or something similar - all the code has been written for you, somewhere. (You're not the first to ask this.)

EDIT:
I'd forgotten- Shade made the code into a handy-dandy module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23339.0). Hope it helps.