Can I dynamically change the full name of the character?
EXAMPLE: Player points on a character and the status bar reads MAN.
Player talks to MAN and asks his name. When he points to the character again, the status bar reads the name instead of MAN.
NOTE: I have tried to use the "character[player].name=..." variable inside an interaction event but I got no effect.
Did I used it wrong?
Make a use of a StrCopy() function:
StrCopy(character[player].name, "his new name");
This function must be used to set all strings to a value. NEVER use the "=" command.
Thanks guys