Delaying Dialogs?

Started by , Sat 18/09/2004 19:14:02

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Plog

Ok so I put in a dialog to my game, simpl enough...

But it takes like 7 seconds to load the words, just ha s ablack box at the bottom of the screen for the rest of the time and is tres annoying.

If anyone knows what might be casuing this please tell.

Note: The rest of the game runs smoothly.

Goot

How are you starting the dialog?
Check to make sure the player's talking color isn't black.

Plog

Quote from: Goot on Sat 18/09/2004 19:51:03
How are you starting the dialog?
Check to make sure the player's talking color isn't black.

Starts...

-Use Inventory on hotspot.
-Conditional - If inventory item was used.
    -Game - Display a message (22)
    -Game - Run dialog (0)

The dialog script...

// dialog script file
@S  // dialog startup entry point
return
@1  // option 1
GUARD: Haha. What kind of idiot do you take me for. Now shut up, scum.
return
@2  // option 2
GUARD: No you have a perfectly good toilet in there. Now shut up, scum.
return
@3  // option 3
GUARD: Well shut up then, scum.
stop

And his text isnt black, no. :\

Ashen

What's message 22?
Does it make any difference if you make that part of the dialog (in the entry option '@S')?
I know what you're thinking ... Don't think that.

Plog

Quote from: Ashen on Sat 18/09/2004 20:38:25
What's message 22?
Does it make any difference if you make that part of the dialog (in the entry option '@S')?

Message 22 is...

This should get the attention of the guard.
then 23...
*rattle* *rattle*
then 24...
What's that racket? What do you want?

And I tried what you said didnt work.

Is it because im running a DOS EXE maybe?

Plog

Not to worry guys.

I found out it was because I was running it as a DOS.

But because of a certain error thingy I cant run in in Windows. :(

I'm thinking I may have to start from scratch.

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