Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Candle on Sat 24/09/2005 00:55:23

Title: char tint[SOLVED]
Post by: Candle on Sat 24/09/2005 00:55:23
Where do you put this? in the room script or the main script.
cEgo.Tint(0, 250, 0, 30, 100);

will tint the EGO character green.
Title: Re: char tint
Post by: Candle on Sat 24/09/2005 02:29:09
NM goes here:
#sectionstart game_start
Works good.
Title: Re: char tint
Post by: GarageGothic on Sat 24/09/2005 02:34:13
It depends on where and how you want to use it, but usually you would run it in a room script wherever needed. If you put it in a room interaction, it will be run from the room script.

I assume you don't want him to be green throughout the whole game?
Edit: If so, why didn't you just draw him green to begin with? :)
Title: Re: char tint
Post by: Candle on Sat 24/09/2005 02:36:08
Well yes I do . lol so it has to be in the #sectionstart game_start