Not sure if this has been ask about file size

Started by Candle, Thu 22/09/2005 06:57:52

Previous topic - Next topic

Candle

If you have 50 rooms that are 800x600 and then 50 rooms in 320x240 what is the diff in files size?when complied
Anyone know off hand.

Ishmael

It depends on the amount of detail in the backgrounds, but I reckon there is a common factor, as 800/320 = 2.5, it might be your game will be about 2.5 times the size...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

strazer

Well, my guess would be:

320 * 240 = 76800 pixels
800 * 600 = 480000 pixels
480000 / 76800 = 6,25 times the size? Depends on the room backgrounds used, of course.

Candle


Candle

I did a little test to see something.
Took a background I'm going to use that was 800x600
And we have :
800x600
pixel/24
million/16
68,870 B
`````````
640x480
pixel/24
million/16
53,803 B
````````
320x220
pixel/24
million/16
19,543 B
```````
320x200
pixel/24
million/16
18,522 B

Gilbert

Since backgrounds in rooms are well compressed, apart from resolution, "complexity" of it is another important factor related to file size. It can be possible that a 800*600 room with very simple line and flat fill backgroundÃ,  would have smaller file size compared to a 320x240 one using photorealistic background.

So there're aren't much point to compare them when you're only using some particular samples.

Candle

Well I did it with just one picture/background that I will use just to see what I would be better using I guess.
So looks like I will use the 320x220 for my game as it looks fine on my screen that I run at
1024x768

SMF spam blocked by CleanTalk