Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 13/07/2004 14:48:21

Title: Character and Object walk-to points
Post by: on Tue 13/07/2004 14:48:21
 ???
Hi, I'm really new at this (just started yesterday) but I'm getting the hang of it I think. I've yet to venture into scripting so so far I've just been using interactions and things accessible from the menus. I can set walk to points for hot spots so when I do an action on the item my character walks there. However, I cant find the option for other characters, so when I talk to people they are often on the opposite side of the screen. I tried using the follow command but that doesn't seem to get me anywhere. I'm having the same problem with objects. How do I set their walk-to point?

Thanks for any help. Please bare with me as I'm a complete newbie. I have all these great ideas in my head, I'm just having little problems getting them onto the computer :) If you could explain as simply as you can I would really appreciate it.
Title: Re: Character and Object walk-to points
Post by: on Tue 13/07/2004 14:59:12
Unfortunately, objects and characters don't have walk-to points like hotspots do. You have to move the player manually, using the 'Character - Move character' command.

E.g. if you have an NPC at 200, 100 that you want to talk to:

NPC's 'Talk to character' interaction:
  Character - Move character (EGO, 180, 100, True)
  Game - Run Dialog
Title: Re: Character and Object walk-to points
Post by: Konador on Tue 13/07/2004 15:08:45
Ah okay, thanks. Just to help me understand what it is I'm using, is the "True" bit what tells the game to wait for the movement to finish before starting the dialogue?
Title: Re: Character and Object walk-to points
Post by: Barbarian on Tue 13/07/2004 15:14:45
Ye, that's correct. Setting it to "True" will have your character finish walking to the set location before it continues to perform the following commands after it.  ;)