Character Animation - setting multiple frames' delay value? [SOLVED]

Started by Anomaly, Mon 01/12/2008 01:54:49

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Anomaly

In testing animation speeds for a character, do I have to click - select EACH frame and set the delay value separately?
or can I change a number of them at once?
I have very smooth walk cycle animations.. like 40 frames per view loop (walking directions)
in order to calibrate the walking to look spot on, no slipping etc.. I'm adjusting the delay.

The delay in the looping animation when viewing the character does NOT let me insert negative values.. in order to speed up the time that entire loop takes up.

but you CAN put in negative values on EACH frame.

do i have to do the laborious process of clicking on EACH frame in order to access these negative delay values??

It's really tedious.
I mean I can do it for one character's view loop walking direction.. fine.. i clicked all 40 of them and adjusted the delay.
but to do it over and over each time I want to guage the walking speed for each loop??
baaaaah.. too time consuming.

you should be able to put in negativ values in the character view's delay field.
and not have to adjust it for EACH frame.
though having the option for each frame is very valuable.. it shouldn't be the only method for batch changing the entire loops speed into negative values.

please help if you know a workaround to this.
because until i find a workaround.. i'm stuck doing the tedious.

thanks.

-


edit - er..  found my answer I believe... "animation speed" under the character's prperty grid.  silly me.

note - heh.. sometimes .. posting about something makes me think of more options.. maybe I should just  "talk to myself on notepad.txt instead of taking up forum space :P

"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Pumaman

Yes, the character's animation speed is what you're looking for.

For specific animations (ie. not the standard walk cycle), the Animate command allows you to specify the overall speed.

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