Character Background

Started by i k a r i, Sun 19/04/2020 22:38:23

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i k a r i

Hi everyone, I'm a complete beginner and I'm learning pixel art, I've been trying to add my character by replacing the sprite of the default one (Roger) in the sprite section of the engine, but for some reason it always keeps some white background around the edges even though it's a PNG file with transparent background. Can anyone help please, thank you.

Here is a screenshot:


https://ibb.co/cFh4L5c

PS.: I also don't know hot to upload my background with the animated waterfalls.

Thanks again.
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Crimson Wizard

#1
If you import PNG with alpha channel, make sure you set two options in the import window:
- Import alpha channel
- Transparent color: Leave as-is


Quote from: i k a r i on Sun 19/04/2020 22:38:23
PS.: I also don't know hot to upload my background with the animated waterfalls.

How many frames does your background have? If 5 and below, you may add room background frames by dropping down a Backgrounds list and selecting "Import new background".
If you have more frames, it's better to create animated parts as objects, and animate them through Views and script. Also, it's generally better to use room objects for animating if animated part takes only small portion of the background, because this will be faster and require less memory.

i k a r i

Thanks A LOT. Everything seems to be working now, I'm sorry to keep bothering you but do you happen to know how to upload an animated standing position for my character? (wtf)
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Crimson Wizard

Quote from: i k a r i on Mon 20/04/2020 00:19:42do you happen to know how to upload an animated standing position for my character? (wtf)

Animations in AGS are done with VIEWS. Import all animation frames as sprites, then assign them to a VIEW. Then you will be able to assign that view to character as a normal view (standing and walking), idle view, speech view, or custom view that you run with a script command (see Character.Animate or Object.Animate in the manual).

i k a r i

QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

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