Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: idiotbox on Wed 24/08/2005 05:04:52

Title: character depth
Post by: idiotbox on Wed 24/08/2005 05:04:52
my game is overhead view, and my player character always seems to walk UNDER the other characters, but i want him to walk over them. this might not be something that can work, but is there ANY way to change that?
Title: Re: character depth
Post by: Scummbuddy on Wed 24/08/2005 06:55:22
I suppose you are saying that he is being "drawn" beneath the other characters in a birdseye view style game.

Well, we would need to know more about the game in order to help.

For instance, if those NPC's are not moving, then don't make walkable areas underneath them. That way your character won't walk through them, thus not have them be drawn beneath them.
Title: Re: character depth
Post by: Sektor 13 on Wed 24/08/2005 16:54:45
i think you should use Walk Behind and regions to set baseline of that object, e.g. if you have a bridge when you walk OVER the bridge you should move base line higher than the player is, if you walk UNDER  the bridge you set baseline lower than the player character is, you can use regions to set baseline (e.g. if player stands on region- setbseline xy-..) :=