A new question haunts me and here I am abusing your generosity. :-D
Well...
I used the
LW_BAS_V2.0 Default from AGS
and I created an animated cursor and animated character:
Spoiler
(http://s22.postimg.org/ddbke59z5/tela1.png)
*http://s22.postimg.org/ddbke59z5/tela1.png
Scouring the "questions files" in this community I found
a command that makes the character following the mouse cursor:
GLOBAL SCRIPT
repeatedly_execute_always
{
character[0].x=mouse.x+10;
}
So far so good ...
But when the cursor moves to the left of the screen it just out of alignment with the character.
And the misalignment is even worse when I move the cursor to the right of the screen. :-\
Spoiler
(http://s24.postimg.org/a12njku4l/tela2.png)
*http://s24.postimg.org/a12njku4l/tela2.png
What I would ask is that someone help me with a command to that cursor and character keep up aligned.
The ideal would be to limit the display ends, forcing mouse cursor to stop as if there were an invisible wall
(Maybe using the EDGE function ?).
Spoiler
(http://s16.postimg.org/lly1egvit/tela3.png)
*http://s16.postimg.org/lly1egvit/tela3.png
Here is a link to download the AGS file with the problem:
[--- http://www.filedropper.com/dusko ---]
In AGS file the size of the game is 320x240,
but in fact the original size is 800x600.
Thanks! :-D