hey hey im new to AGS went threw the nice gettin started tutorial and now im kinda stuck.
as the Roger Wilco character is nice I would like to make my own, I tryed to export the roger character but I dont have a program that opens or even deals with .cha files.
so my question is how do I go about making and importing my new character into AVG?
thanks for your time :)
Create a series of image files for each from of animation using any program like paint or paintshop pro, photoshop, etc. Make sure the sixe of that image is roughly what you'll want in each room (although you can scale -- ask about that later).
After you make those images, import them in the sprite manager. You'd have the easiest time importing them over the Roger images... that way you'll have the character replaced.
coll thanks for the help!
I think chris published the information on the .CHA format a while back, but I'm not sure if they are even still valid. Someone with some Visual C++ or Visual Basic could probably make a little app to edit cha files directly, but NOT me. :)
Quote from: Hollister Man not log on Fri 19/12/2003 22:57:54
I think chris published the information on the .CHA format a while back, but I'm not sure if they are even still valid. Someone with some Visual C++ or Visual Basic could probably make a little app to edit cha files directly, but NOT me. :)
that would be cool but I dont know any c++ or VB maybe I will take a look around :)