Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: duanne_boy on Fri 21/09/2012 23:18:55

Title: Character image size
Post by: duanne_boy on Fri 21/09/2012 23:18:55
Hi all i was wandering what would the best image size be for a Character sprite in a 1024x768 res 32 bit color
game.
as i would like to do a detailed game like that of monkey island 3.

ive my scene in 1024x768.
just using the default Character and he looks like a ant compared to my scene

all help is much appreciated

cheers in advance
Title: Re: Character image size
Post by: Khris on Sat 22/09/2012 00:43:16
Draw a room with a door. The size you're looking for is 90% of the door height.
Asked and answered multiple times, and isn't a technical question.
Title: Re: Character image size
Post by: duanne_boy on Sat 22/09/2012 11:45:35
ok thank you for that.

just one more thing. don't know if any one as tryed this.
or if its even possible

but i would like to make a Character using photo's and taking the still images of my self againts the right color back ground that would be transparent in ags. and then posing for each movement action.

any thoughts?
Title: Re: Character image size
Post by: Khris on Sat 22/09/2012 13:30:22
This is usually done using a green screen, but I guess any color is fine as long as you're not wearing it.
You won't be able to import the result directly into AGS, but you can open it in Photoshop and using the magic wand and a suitable tolerance value, you can replace all the wall parts in the photo with a single color.
And then, yes, AGS will turn that transparent.