Just started using AGS yesterday, and I'm still messing around trying to figure everything out. I've made a room and defined walkable areas, but when I go to test it, I can't make the character move anywhere. He's starting off on the walkable area; I checked that like four times.
I tried looking for an answer, but the only possible explanation I get is that the character isn't starting off on a walkable area. Could anyone think of what I'm doing wrong?
Press Ctrl-A during the game to display the walkable areas.
Double-check that you didn't draw regions or walkbehinds, too.
Another might-be reason I've encountered: if the character's normal view doesn't have any frames besides the standing ones, the char won't move (not sure if this true only for 2.8, but I was using that version when I found out).
I tried it, but when I press Ctrl-A, the game window goes black.
Walkable Area 0 (i.e. non-walkable areas of the screen) should show up black, other Walkable areas show up the colour they are in the editor (1 is blue, 2 is green, etc). So, an all black screen probably means you drew Walkbehinds, Regions or Hotspots instead of Walkable Areas. Go back and check a fifth time :)
In 2.72 (and I'm pretty sure earlier versions) only having a standing frame shouldn't affect the ability to move. If Loops 4-7 only have one frame, the diagonal view will only be seen when turning (won't get diagonal facing when you move), but the actual movement shouldn't be affected.
There we go. That did it. Thanks!
So it was the first thing suggested in the BFAQ (http://americangirlscouts.org/agswiki/Graphics%2C_Characters%2C_Text_%26_Rooms#Character_does_not_walk_on_any_walkable_areas), and also by KhrisMUC?