Character Views, Appearances and Items

Started by Freydall, Sun 04/03/2007 02:10:06

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Freydall

I thought it would be nice to have a puzzle game with some good old fashioned sword-fighting but I further thought that it would be boring if you went through the game with one weapon. I also thought about armour and shields and helmets. It seems I'd have to create a new character for every combination of weapons, armour, shields and helmets and I'd also have to do talking animations, walking animations etc. Is there any way at all, maybe using conditionals on what armour you have in your inventory or what weapon you have, that can automatically change your appearance without having to create thousands of walking animations? Maybe using objects that follow the character around.

I think I should try and keep it simple but if there's a way then there's no point in scratching a good idea.

Some people would say I should use a different engine alltogether but I find AGS's versatility so delectable, an adaptability that you rarely find in other game-making programmes.
AEscplega is the best epic ever. Chapter I is finally finished and Chapter II is on it's way.

Maverick

#1
Unfortunately there is no easy way to do this. AFAIK you have to set up the different views hence draw all the sprites. You may want to take a look at this thread and see how you can change it around to work for you and reduce the amount of stuff you need to draw.

Babar

If all the armour has the same shape (position on the body), all the helmets have the same shape (position on the body), etc., then I think it's very much possible to do this. You will, however, have to make front/side/back views for all your accessories. You could then make a character for each item, that follows the main character, and when a new item is picked up, you would change the view of the item.

Sorry for the non-technical explanaition, I'm just thinking off the top of my head. You could talk to Radiant, who did something similar in his infinite monkey's game.
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