Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: AdamM on Mon 05/05/2008 15:57:56

Title: Characters speaking simultaneously
Post by: AdamM on Mon 05/05/2008 15:57:56
Can it be done?
Title: Re: Characters speaking simultaneously
Post by: Gilbert on Mon 05/05/2008 16:04:37
Yes, just look for Character.SayBackground() from the manual.
Title: Re: Characters speaking simultaneously
Post by: AdamM on Mon 05/05/2008 16:06:09
But...

Er...

Wait a minute. I'm sure there was some reason that I couldn't use that function.

Oh yes, I remember now. The character's talking animation isn't run. And before you say you can always use Character.Animate(), what about lipsyncing?
Title: Re: Characters speaking simultaneously
Post by: AdamM on Thu 08/05/2008 01:57:22
So it's not possible then?
Title: Re: Characters speaking simultaneously
Post by: Khris on Thu 08/05/2008 07:34:35
That depends. If you're using the standard lip-sync, you can emulate it using a custom function.
I'm not sure if that's worth the effort though.

Will people really notice that the second char's talking anim isn't synced?
Title: Re: Characters speaking simultaneously
Post by: Radiant on Thu 08/05/2008 09:06:30
People other than the programmer tend not to notice lipsyncing if it isn't there, so I shouldn't worry overly much about that.

I remember that Himalaya Studios put a lot of work and effort into lipsyncing for the game they wrote, and were rather pissed off at the fact that pretty much nobody cared.
Title: Re: Characters speaking simultaneously
Post by: AdamM on Sat 10/05/2008 02:15:55
So in conclusion it's not possible to get lipsyncing on two or more characters at once.



Chriiiiis? Why can't we get two or more characters talking at once?
Title: Re: Characters speaking simultaneously
Post by: Khris on Sat 10/05/2008 08:41:02
Not with the built-in functions, but it is possible.
Title: Re: Characters speaking simultaneously
Post by: Wonkyth on Sat 10/05/2008 10:06:37
Quote from: Radiant on Thu 08/05/2008 09:06:30
so I shouldn't worry overly much about that.

It's something to do with being a perfectionist.
It certainly slows Me down allot.

;D ;D ;D