Hi Guys!
I'm new to AGS and I'm totaly in love with it! But I have a small problem that i don't know how to solve. In my game player is supposed to place inventory items in correct order to make some fluid. If he puts them in wrong order he is going to explode. I have no idea how to chceck if he is putting them in correct order. Any suggestions?
Use a state variable.
// room script
int cauldronState = 0; // this is a room variable that retains its value
function oCauldron_Useinv() {
InventoryItem *ai = player.ActiveInventory;
bool dead = false;
if (ai == iWater) {
if (cauldronState == 0) cauldronState++;
else dead = true;
}
else if (ai == iSpices) {
if (cauldronState == 1) cauldronState++;
else dead = true;
}
else if (ai == // etc...
}
else {
// not an ingredient
player.Say("Why would I put that into the cauldron?");
return; // exit function
}
// something was put in the cauldron
Display("You put the %s into the cauldon.", ai.Name);
if (dead) {
// explosion
}
else if (cauldronState == 5) {
// done, magic happens
}
}
Thanks! Works great!