Hello.
I'm trying to turn on dialogue options depending on whether a specific inventory item is present or not. So i do run-script in the dialogue but i'm just not sure how to actually check the inventory item.
So i'm trying to do something like this:
If (inventory item is present)
{
SetDialogOption (2, 3, eOptionOn);
}
else
{
SetDialogOption (2, 4, eOptionOn);
}
Read this, from just yesterday (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26310.0) - it's pretty much the same question you're asking, and exactly the same answer.
Great, thanks.
I did search but didn't find that thread.