Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Duckbutcher on Sat 04/03/2017 16:48:52

Title: Choosing a place on the screen for dialogue with Lucasarts template
Post by: Duckbutcher on Sat 04/03/2017 16:48:52
Hi, quick question, hopefully someone can help me out. Is there a way to temporarily change where dialogue is displayed on the screen? I'm using the Lucasarts template which came with 3.4. I have a scene where I would like different lines of dialogue to be displayed at different points on the screen (ie not directly above the character's head).

I have thought about using character.SayBackground, but I'd rather it was blocking as it's part of a cutscene, not to mention the fact that doing it that way would necessitate me creating several invisible characters.

Thanks in advance!
Title: Re: Choosing a place on the screen for dialogue with Lucasarts template
Post by: Cassiebsg on Sat 04/03/2017 17:36:28
Have you tried character.SayAt ?
Title: Re: Choosing a place on the screen for dialogue with Lucasarts template
Post by: Duckbutcher on Sat 04/03/2017 17:56:13
That'll do it, cheers!