At ends with description module

Started by Tonic Ink, Sun 22/11/2009 09:34:37

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Tonic Ink

Hi Guys,

I'm very inexperienced with coding in general, if I could possibly poach some help here :)

I use the Description module for displaying hotspots under the mouse curser. I'm having trouble as it also displays this for inventory objects (the description falls behind the UI graphic).

I also want to disable the "use paper on fence" inclusion and retain the original inventory icon mode (pointer changes to inventory graphic).

I've edited both my global script and the description.asc to -
Description.IncludeInventory=false; 

with no success, I've also tried the following code in my repeatedly execute -
if (gInventbag.Visible) Description.IncludeInventory=false;

but no cigar :(

What am I missing here?

Would very much appreciate some clues. :D


Tonic Ink

#1
Quote from: Tonic Ink on Sun 22/11/2009 09:34:37
Hi Guys,

I'm very inexperienced with coding in general, if I could possibly poach some help here :)

I use the Description module for displaying hotspots under the mouse curser. I'm having trouble as it also displays this for inventory objects (the description falls behind the UI graphic).

I also want to disable the "use paper on fence" inclusion and retain the original inventory icon mode (pointer changes to inventory graphic).

I've edited both my global script and the description.asc to -
Description.IncludeInventory=false;  

with no success, I've also tried the following code in my repeatedly execute -
if (gInventbag.Visible) Description.IncludeInventory=false;

but no cigar :(

What am I missing here?

Would very much appreciate some clues. :D


OK half solved this (always soon after a SOS post)

Made a new GUI  with a higher Z order and set Description.GUIMode(label)etc.

however I'm still having the "Use Pen on Paper" issue.

Just want to disable Verb mode all together and go back to (change cursor to inv graphic)

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