I've tried exporting a flash animation as a series of PNG images, 24 bit with alpha channels. When I import them as sprites to AGS 3.1, they show up fine in the Import Sprite window. But then in the actual sprite, any black-colored parts disappear no matter which Transparent Colour option I pick. Is there a way to fix this? Thanks!
What colour depth is your game set to? Make sure it's not 16-bit. To use sprites with alpha channels properly you must change it to 32-bit.
Ah! That was it, alright. :) Stupid me, I even knew that and still forgot to check. Thanks! :)